Distance Grabbed Object Jitter
Hi All,
I am using DistanceGrab sample scene from Oculus Integration version 42.0. After the cube is grabbed and the player moves, there is a jitter of the grabbed object (video attached). How can I resolve this?
There was a similar post earlier, but that didn't solve my issue: https://forums.oculusvr.com/t5/Quest-Development/Moving-Grabbed-Objects-jitter-Unity/td-p/814552/page/2
Thanks,
Arihant
