Skip to main content

3 replies

MarZeloFdez
Participant
February 11, 2019
great :-)
CEO y Fundador
Participant
February 18, 2019
Hi. Wondering if it in future update would be possible to impliment accelleration for headmovement for x, y and z-axis. It sure is very stressfull in flightgames doing a dogfight fx. It is still a limitation by FOV 110 degrees, where the normal eye have like 180 degress in looking center. Therefor it could be a big help and releave on the neck to impliment accelration on x, y and z-axis fx. inside Oculus software, so it dont have to be implimented by gamedevelopers and only will come in some few games. Could be a help for older persons and handicap people also....
Regards here from Denmark....

Participant
March 3, 2020
Glad to hear that news. I am waiting from a long time for this. Oculus is good.