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Participant
November 19, 2018

Guidelines for developing quest games?

I know there will be no dev kits or even detailed docs for quest until next year, but just wondering, any basic guide for developing for quest? for example, how many polygons should i limit my characters and static assets to? what total poly count should i be thinking about in a scene? thanks

    1 reply

    Up and Coming
    November 19, 2018
    Not much out there, I'm afraid.

    But have you checked this video out from OC5?  Definitely worth a watch and shows an example (Dead and Buried) of porting a Rift game to Quest:


    Prisoner 518 Steam Pricsoner 518 Oculus [soon]