help to use the Rift without any sensor (understand possible drawbacks and how to fix them)
Hi, i have developed an app on Unreal which is only using the Rift gyroscope and eye gazing for interaction (a pre-calculated ride in a city, no real time, no movement required, only gazing at some targets to validate choices from time to time).
The set up is a basic: seat not 360 (cannot move) so the only need i have for the camera in front of me is to set / reset the view to ensure i am looking in the front direction every time i switch on the experience since the seat doesn't move - i don't need the camera during the experience. For design reasons, it is really difficult (impossible) to add the sensor in front of the seat. So if i simply remove the sensor - or put it below the seat with the PC hidden, will i run into trouble sometime in the future? like a warning message (sensor not connected, sensor not identified)? In which case how can i disable this? Or a problem with the view which i have to reset (note that the seat doesn't move so if somehow the rift keeps in memory the initial camera setting i should be fine). thanks
