How to seat avatars
Hi,
I am building an Oculus app where similar to workrooms I want to have avatars seated on objects. I have tried this but the avatar always seems to be standing on the object. I have tried to calculate an offset to compensate but it is inconsistent. Is there a way to either calculate an offset to to get the y axis of the bottom of the visible avatar body so that the avatar looks like it is rested.
I am using the latest SDKs and Unity.
Thanks!
