Illuminating models placed in enclosed spaces and activating Oculus Internal light slider
Whenever I have visited other users 'homes' I have noticed that models placed in enclosed spaces are not illuminated. I have been trying to get to grips with 'Blender' and can create a space where I have control over Oculus tiling and the exterior lighting slider (provided by default). All of the tutorials that I have seen seem to relate to lighting an object created within 'Blender'. Is illumination of a model possible - it does seem to be present in the default room provided by Oculus. Would the matter be resolved by a lighting property or a definition in wall material/texture set by the 'Shader Editor'?
