General VR & MR Development
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We, eaglefit GmbH from Germany, are a leading manufacturer of EMS systems for studios and private end customers. We find the combination of EMS training with VR technology very exciting and would like to include VR glasses in our product range. Furthermore, we would like to have training applications developed for our EMS suit. Who can give us valuable tips or contacts here? Many thanks - Jochen Borner, CEO of eaglefit*********@******.de
Hello developers.Has anyone ever experienced that when requesting app submission, the app submission is conducted on an older version than the requested version? When I request a app submission, he(she) will be conducted using the previous version. I found our game connection log.Has anyone ever experienced? I will remove app and then retry request version.
I'm a developer, when I integration avatar sdk, Avatar's rendering has encountered an issue, such as the attachment video, I only know that there is an issue with the main texture generation, And I don't know how to solve it.
I’m trying to create a developer account for modding, but I’m stuck in the 2 Factor Authentication step. Even though I entered my phone number correctly, I’m not receiving the 6-digit SMS code. It’s been over an hour.
Is it possible to create my own widget for Oculus Home in Unity or UE4? I mean, the windowed app I can turn on in my Oculus Home PC environment. I didn't found any information about that. I need the widget for my own developer purposes, without the distribution.
I have not been paid out by my app lab game GetaWay - i have met the threshhold last month which is over $100 and it has not been transferred to my bank account. I am worried that my earnings have been discarded and not properly transferred. Any help i would be very grateful. Thanks.
We launched our app into the AppLab on Oct, 2022. However, after almost a year Meta has not promoted it at the Oculus Store yet. If all the documentation and graphics don´t have any issues, we don´t know what else we could do in order to get it past AppLab since Meta doesn´t provide any clear guidelines about it. Anyone has any tips?
Hi,I have published my app on AppLab, I want to know the procedure for moving the app to Oclus Store. Thank you
Moreso a Meta question but I cannot find any information.Last year and this year, I didn't receive a 1099 from Meta through snail male nor through email.I don't know Meta's TIN.I keep track of all of my sales through the remittance reports so I'm still able to log my total sales.Is there any way for me to retrieve a digital copy or request a copy of my 1099 tax document?Steam sends me a digital copy. But I have never received one from Meta.Any help is appreciated. TIA!
I've spent the last two years creating for the Quest 2 and now received the Quest 3. It's an excellent item, and I am quite pleased with it. There is only one major issue standing between me and complete developer joy. How is it feasible that we won't have a stable, robust hand tracking implementation across the entire development pipeline by 2023? I'm not sure how Meta expects developers to fully utilize their (really good) hand tracking technology if there are consistent discrepancies, fumbling about, and attempting seven different versions of all of the small SDKs, components, etc. Could someone kindly tell me how to create a simple Unity scene using the normal Oculus Integration, so that I can simply click "Play" in the editor and have hand tracking working via my Link cable? So far, I've tested five different Unity versions ranging from 2021 to 2023, as well as several different Oculus Integration SDK versions (v50-57) and three different headsets.
I have installed Meta Quest Developer Hub and am using it to cast. Well attempting to anyway. But the audio is not picked up. I have set both the Desktop Audio to Headphones (Oculus Virtual Audio Device) and the Mic/Auxiliary Audio to Headset Microphone (Oculus Virtual Audio Device) but neither of them work. Why isn't it detecting the audio? I have Meta Quest Developer Hub connected ADB over Wi-Fi. I first have to connect it with a USB-C cable. Then I unplug it and wireless mode takes over. At the top of the window it sometimes says device cannot be refreshed.Is there another driver I need to enable the audio to be captured? Or is there other casting software I can use?
Is there an API that can tell me the version of my app I registered in the store?This is to provide an update pop-up to users by comparing the current app version with the app version registered in the store.
Our app published beta channel, and made invite url.The following error occurs when another user accesses the link.How can I fix this error?Unable to joinYou are unable to join this release channel for the following reason:Our policies do not permit users from South Korea to take part in this program.
Hi, I'm currently developing an application for the quest 3 but need to use its depth and camera data. It already gives me depth but I can't get camera data due to meta's policy on "security". Many people complained about this already and I just want to put another post out there to spread the word.
What external piano keyboards are compatible with the Quest 3 programs?
I wanted to verify my account as a meta developer, but when I enabled 2FA it still said I needed to verify, what do I do?
With the Vision Pro out I know Meta does need developers and I do see Quest 3 as a better value for money. I am curious to know if it is possible to develop Quest 3 apps on the Mac or is WebXR the only path? Tons of developers that are non-game devs are on Macs so I am curious to know if it is possible or if Meta will issue an update in the future on this!
I heard about on the android oculus mobile app, in the section GALLERY, RECENT used files, there is a "DELETE" button.Please add this button as well in the apple oculus mobile app.(Background: with synchronization issues, the recent files on the mobile app will remain forever.)If I'm wrong: please add this DELETE button to both mobile apps. 🙂 Kind regardsMarino
Hi everyone,I'm working on a VR project and I'm trying to track user interactions, like when they grab objects. I've set up Firebase for this, but I'm not seeing any data show up.Here's what I've done:Followed Firebase's official setup documentation.Added event tracking to the interactions in the VR environment.Checked the Firebase console for data.But still, no data is coming through. I have a few questions:Are there common issues with Firebase that could stop data from logging that I might have missed?What other backend systems or methods do you recommend for tracking VR interactions?If anyone has experience with Firebase for VR, could you share your insights or point me to some helpful resources?I'd really appreciate any advice or suggestions. I'm also open to other reliable backend solutions if you think there's a better way to do this.Thanks for your help!
Hi, I'm a Unity dev trying to update our games to work with the new age requirements from Meta. We have been setting up everything needed however we are not sure how we can test build the same way as a child (10-13 year-old) to make sure everything works as expected. Is there a way to change the age of an account to test the functionality?
Hi been struggling for a week now trying to upload an APK to my meta quest 3.2 issues both are circular loops.1. I cannot join/create an organisation at the Verify Your Oculus Developer Account stage2. I cannot enable developer mode anymore (did once) via Meta app Please help !! Running out of time to evaluate the apk (have a research grant for this).Best wishes rafemack
I've uploaded a draft video to the Meta Quest Media Studio. The Documentation seems woefully out of date as it references the Go:Selecting "Save as Draft" will allow only other people in your Oculus Organization to preview and review the content in headset. The draft content will show up under "Media Studio - My Videos" shelf in the Meta Quest TV application on Go.I don't see such an option under Meta TV on my account. Other users in our Organization (all Admins) don't see such an option. The only way I was able to view this draft in my headset was:"View Meta Quest Page"Click "Watch in Device"Click "Open" next to my chosen deviceWatch it in the headsetAm I missing a setting or option to be able to view drafts in my headset? What about other people in my Organization?
I’m looking for advice based on your experiences with different VR technologies. I understand that Unity is predominant for game development, but I’m curious on what technologies are in use for development of non-game apps. I’m coming at this from mobile development with an understanding that a dev can build an app for android using Java/Kotlin etc to build up their app system from there. They also have the option of developing using Unity which will abstract development away from the Java/Kotlin side of things. Is this similar for VR development or am I completely off the mark here?
With Oculus Quest it is possible to achieve exact plane detection, automatically obtaining the angles of the physical object?
Hi all,I am looking to apply to Oculus Start with a game I recently published to the App Lab, but am looking to continue to develop further. Upon attempting to submit my application, the submit button is greyed out with the message "You already have a pending application to oculus start". I remember making this submission around late 2019. Unfortunately I deleted the game's page in question, as I never pushed to port it from PCVR to Quest 1 at the time. And now I can't find where to possibly delete my old, stale Oculus Start application so that I can send in a new one. Any guidance here is immensely appreciated. thank you.
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