General VR & MR Development
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Hello,I saw we can render passthrough over mesh surfaces using the OVR Passthrough Layer. I want to create a gaussian frosted glass effect, all that is left is to blur the passthrough incoming image. Do you know how i could achieve that?Kind regards,Alexandru Buzdugan
Make an ai companion from 1000s of video clips of an actor reading lines with green screen. The ai plays these clips in mixed reality 3d in the same position, in response to the users words or actions. It knows the layout of your home, can lean against walls, occlusion, etc. It could cure loneliness.
Hey there,I'm currently facing a challenge while attempting to combine the SharedSpaces and SharedSpatialAnchors Templates. The issue arises when trying to integrate the framework of SharedSpaces into the sharedspatialanchors template, or vice versa. Specifically, I'm unable to get the SharedSpaces framework to function properly within the sharedspatialanchors template. On the other hand, when I try to incorporate the sharedspatialanchors functionality into the sharedspaces template, I'm unable to get the Passthrough feature to work.Additionally, I've encountered intermittent compile errors with the OculusPlatform Plugin (OVR), particularly when compiling for Android. Strangely enough, I don't encounter any problems when starting the engine itself.I've been working on resolving this for quite some time, but I always seem to hit a roadblock. I would greatly appreciate any assistance you can provide. Thank you in advance for your help!~formulated with the help of ChatGPT
After upgrading GPU from GTX 1650 to RTX 3060 the handtracking stopped working in Air link, it used to work normally. I have tried changing options, start with disconnected controls, use handtracking to access the airlink, but in all cases handtracking stops working after entering the Air link. I've tried using "Repair" from the Oculus installer, it didn't work. I need handtracking to continue the development of my game.
How do you REPORT THE SAME BUG that LOCKED OUT your ABILITY TO REPORT the bug? That's the absurd situation I'm in now. Facebook Account Compromise -> Oculus Support with Valid Serial Number -> Month Long Investigation -> Reactivated -> Year of Nightmare Repair and Cybersecurity Integrity Tightening -> Software Trips Up Old Inaccurate Database Record -> Repeat -> Meta Support and EMail back to Last Year's Thread Now Dismissive Not Their Department I wasn't even posting anything, and it'd be a pretty extraordinary find for a new more isolated updated computer, new smartphone, etc, with FIDO/YubiKey 2FA, to have everything necessary to post as me without me being able to still prove who I really am. This isn't move fast, or breaking things. After a year of this nightmare, this is just utter incompetence. https://www.linkedin.com/feed/update/urn:li:activity:7138303413167046656/https://www.linkedin
Hi, i'm jacob i want to share an idea to go to first message of WhatsApp group. I have some groups that have tons of important business data and its almost impossible to check previous messages. if devs can make a button to check starting messages or to going to any date of messages, that will be great
Hi! I was reading on line about the oculus quest being controlled by an iPad for use in helping senior citizens use VR. I'm trying to develop a VR experience for hospice care and that would be really useful. However, I can't seem to figure out how. All I see is the cast to a phone. Is there anything like that? I would like to know if I can pair it to a phone so that the phone controls the experience, so we can use it with patients on hospice. Depending on their stage in the dying process, some won't be able to use the controllers of the Quest 2 we purchased. I read of Rendever, which develops VR programs for seniors and uses Oculus headsets that can be programmed and managed by activities directors via an iPad device. Is there a way we can just have that app? Without having to pay another company? Just from Meta?
Hi,I am trying to verify my developer account from developer.oculus.com. It gives me 2 options, 1 add credit card, which I can do, and it very briefly changes the Add button to Verified, then changes back to Add again. Second option is to add 2FA, this takes me to auth.meta.com, where I have already added 2FA (and it is working). I think this is some sort of account linking snafu, between oculus and meta. How can I resolve this?TIA
When my project was suddenly unable to install successfully, MQDH had no hints for me as to what the problem could be. I've been working on this project for some time, so it came as quite a surprise that it would suddenly not install, and all I got from MQDH was "Installation Failed!" and then it got stuck in this mode where the install progress bar was going forever.I solved the problem using SideQuest instead.SideQuest failed too, but it provided me with a useful error message that there wasn't enough space available for the updated apk to install. That was a frustrating waste of time. Basic error reporting like this is something I would expect from a first-party developer tool.
I made an Unity VR project using the Oculus Integration plugin and the OVR Avatar2 sdk.Sometimes, in build, the hands/arms of the avatar puppet don't follow the controllers pose.The controller still work, because it's possible pointing, teleporting, but the hands remain dandling, down, aside the body. Only the hands are affected by that, the head still works fine.I am not using the hand tracking, but only the controllers. Anyone had same issue?
Hey guys, I got my oculus quest 2 months ago, and I was wondering what debug settings I should use for a Acer Aspire 3, it has a Radeon Graphics Card, and a Ryzen 3 7320U Processer?
Hello, I'm reaching out for assistance with a technical issue. Our project is currently in development, following the guidelines in this document, and the store app data doesn't exceed the 100 MB limit. However, when executing the command 'adb shell bmgr backupnow xxx.xxx.xxx,' the following message is returned: 'Transport rejected package because it wasn't able to process it at the time' If anyone knows how to handle this, please let us know. Your assistance is greatly appreciated!
Hello,We received an email from our user regarding an issue they experienced with in-app purchases. What suggestions can we offer to help resolve this issue?"I have installed the mindway app on my quest 3 and tried to sign up to a membership plan using the headset. However after selecting payment method I get a message to continue in the mobile app because my bank requires some extra verification. It says to check the notifications in the quest mobile app and follow the instructions. However when I check the quest app on my phone there are no notifications, so I don't know how to complete the purchase. Any help with this would be appreciated"
i create an app include just a video player, then it work fine on unity display but when i build on headset, i get this aspect, the video play but the display doesnt show up correctly. how can i fix it?
It's a bit crazy that if you move something in your room, you have to draw up everything again.The wizard to set up furniture is ok for beginners etc. but it definitely lacks that little bit more of editing capacity for skilled users.
My team prepare presentation + game Demo (build). We just finished extensive testing and we're ready for the next step. I already have Developer account and our Demo in App lab. What's my next step?
Hello I'm working on VR game project. I'm setting up the meta movement in my project and I can't run the project in editor. It is working only in build apk file. Can you please guide us through the project.
I am trying to upload a Rift Build for my App Rave Gazebo. The Quest submission for the same app has worked fine, but when I try to build a PCVR version and submit in the Meta Quest Developer Hub, I get an error called "API_ERROR" and then a log that I do not know how to read. I was hoping I could get some help understanding what exactly I need to change to get my submission approved.The log error is so long that it exceeds the character limit for this submission, and also you haven't included functionality to attach files, so you're gonna have to deal with a cut off version 2023-10-01T18:39:17.735Z [DEBUG] Run args: {"appId":2859178770824795,"buildDir":"F:\\GameAudProjects\\RaveGazebo\\Builds\\AllMusicAndNewTutorial","channel":"ALPHA","clean":false,"draft":false,"excludeAddons":false,"firewallExceptionsRequired":false,"gamepadEmulationMode":null,"inheritAssetFiles":false,"isODH":true,"uploadFromEngine":false,"launchFile":"F:\\GameAudProjects\\RaveGazebo\\Builds\\AllMusicAndNewTut
Looking to confirm my understanding with the age group API https://developer.oculus.com/documentation/unity/ps-age-group-apis/ When returning CH, TN, AD does it localize the result to the region's regulations? For example, South Korea is 14+ and Germany 16+? So I'd expect a CH result would be 10-12 for US and 10-13 for South Korea, and so on.
I am working on a peer-to-peer vr game and looking into multiple options for multiplayer. I know Steam has steamworks, which acts as multiplayer servers for Steam-only games. I was looking into various OnlineSubsystems (I am on unreal engine) and I found meta/facebook supposedly has one. It is hard to find documentation so I wanted to ask if the multiplayer services can be used for general multiplayer with strangers, rather than friended or party users.
I have a suggestion/ideaI have multiple whatsapp groups. Can i set different profile picture for different whatsapp groupsFor example I have kids carpool whatsapp group, for that i want set my profile picture as my kid's picture I hv family group, so i want to set my DP as my family photoI hv college group where i want set my DP as my portrait photoI hv a sales group where i want to set my DP as non picture image
As such I am unable to use many of the meta abilities, like Shared Spatial Anchors in my instance. The worst thing is that the app was working fine on my headset until I tried it again on 11/8/23. I have the User Profile and User ID permissions active in the app manager, and the correct app ID is in my build (never changed it). I have also uploaded a build of the app to the alpha release channel, and added my account as a user in the app manager, all to no avail.I have no idea what else to do at this point. I can't believe meta would treat us devs like this haha. I have contacted their support team and they turned me away. All we have is eachother it seems.
Oculus start application is not working, it is throwing irrelevant error saying An Error Occurred!Close MessageGraphQL server responded with error 1675030: Error performing query.Error Code1675030Trace IDFWEGYW0bDPl
Hey guys, im unable to access developer mod and the meta page makes it kinda impossible to verify my account and create an organization, i've tried everything, payment and phone code method wont work and the verification app isn't accepted as real verification by the page sooooo im totally stuck, also meta support wont answer my PM's anymore... there go my hopes and dreams. 😞Is there any workaround or maybe some org i could join to access Dev Mode?any help it's greatly appreciated! ;3
I have my build on three Quest 3 devices.Two are running: 59.0.0.163.706.533208642The other is running: 57.0.0.297.669.526237896All devices are using the same login account.When running GetLoggedInUser it returns the correct Oculus ID on v57, and Oculus Id=0 on v59.---- I have confirmed this by updating the v57 device to v59 and now the Oculus Id=0 using the same build and account.Too the best of my knowledge all required permissions are provided.
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