General VR & MR Development
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We cannot obtain Oculus Platform UserIDs on headsets running software v59. Unity integration Oculus.Platform.Users.GetLoggedInUser() returns a user object with an ID of 0. Headsets on earlier software versions (v57 and below) can successfully obtain the User ID. We have access to necessary Platform Features through the meta developer dashboard.
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Hello, I wanted to find a solution for this problem, my quest 2 do not appear on my PC, and yes they are connected, more precisely on the file computer, but they do appear connected in the oculus app and so on, all the solutions that I saw It is with the developer mode, where a USB Dialog Box option appears, however, this option does not appear for me and I HAVE the automatic developer mode, I spend a lot of time researching and I cannot find a solution to the problem
I'm not clear on what the current state of the Oculus SDK is. I have read they switched over to OpenXR and discontinued the native SDK, but then I see documentation on a PC SDK here:https://developer.oculus.com/documentation/native/pc/book-gsg/My immediate goals:Oculus Rift supportPC-powered Oculus Quest support (streaming from PC to the headset)Later goals:Native Meta support (running on Android)I've used Valve's OpenVR before with good results. I believe it supports the Rift, but I am not sure about the Quest. After working with it for a week, I have a very bad impression of OpenXR.In order to meet the immediate goals stated above, where should my focus be?
Hello, I am trying to fill in my app metadata but whenever I put an image into any field that is above screenshots and I click save changes, all of the fields I filled images in disappears.
Anyone here has tried to develop for Quest 3 MR by any chance?I am not a developer (yet... still learning Unity). I am just curious to what we can expect of future MR games and business applications. Currently most MR apps seem to focus on projecting complete objects instead of over leveraging on surroundings objects (beyond simple large surfaces like walls, tables, etc.), I am curious if it is possible to do more with complex objects IRL? What I mean by complex IRL objects are say for example,A real toy pot that has raw or cooked MR food objects put perfectly inside it and NO clipping, even if you move the pot around?An 3D printed, completely white scale model city on an irl table but colourized with MR using Quest 3, complete with road traffic, weather etc. (kind of like projection mapping, but better, as you won't block anything and is 3D)?Be able to have MR aircraft skimming just barely above, fly in-between, or even underneath, furnitures?I just think that while showing virtu
I'm in the process of getting up to speed with Quest/Unity development and have discovered that Unity projects compile and run an order of magnitude faster on Apple Silicon Macs vs PCs.Although I'm able to use the Link cable to shorten the compile/run feedback cycle on PC, there is no support for this on macOS.meta please consider prioritising Link cable support on macOS. With the current status quo, it's tempting to leap-frog the Quest/Meta SDK learning curve and invest the time in another up-coming platform instead.Thank you for your time and consideration.best reagrds,Andrew
Hi,allI built an Ios App of Oculus LipSync through Unity,but it won't be available in the IOS App Store.And it replied:ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.What is the cause of this problem? And how can I fix it?I hope to get some advice and help.Thanks.
Hi,I'm currently trying to figure out how to list all versions of an Core App via the GraphQL Api (or some other api).I've found the app ids of the Core Apps (e. g. 519080484913803) However the normal requests you'd use for an app like Beat Saber (2448060205267927) do not work on Core apps. Would appreciate it if someone could share some more information on this.ThanksKind regards,ComputerElite, OculusDB developer
product.formattedPrice is always returning $0.00 no matter what cost i set in the addons.Am i missing something here
Hey there!I need to change the payout information (like the holder name) but I’m unable to do so. How can I change it? Regards,@projectblazeadmin
I have an Oculus Rift S headset, and I would like to send the video from a picamera to the headset, but I have no idea how to do it. Sorry for the stupid request but I just got into the world of headsets, so I'm still a novice
Hello,I passed few hours trying to make the following work:https://developer.oculus.com/documentation/native/android/mobile-studio-basics/I have my IDE configured, my quest 3 correctly detected.I downloaded the mobile SDK https://developer.oculus.com/downloads/package/oculus-mobile-sdk/. (why not github?)But the project is so out-of-date, I lost few hours trying to make it work.Has someone working app samples in native mode, which I'd like to try first?thanks and regardsLudovic
Hey! I made a Meta Quest Org for my game called Omny Tag and I had to delete it due to privacy reasons. However, this issue has now been resolved. What are the steps to recover my account/org?Regards@projectblazeadmin
Hello, I have a game that was built for Quest 2 and I am now trying to make it also works on Quest 3.To update it for Quest 3 I need a 3d model of the Quest 3 controllers, does anyone have it? has it been released officially?Thanks!!
Authentification request sends Oculus User ID: 0 even though all permissions are valid in developer dashbpard. My code: using Oculus.Platform;using Oculus.Platform.Models;using UnityEngine;public class UserIdentification : MonoBehaviour{private void Awake(){Oculus.Platform.Core.AsyncInitialize("227131****73792");}private void OnOculusPlatformInitialized(Message<string> message){if (message.IsError){Debug.LogError("Oculus Platform initialization failed: " + message.GetError().Message);}else{Debug.Log("Oculus Platform initialized successfully.");// You can now safely use Oculus Platform functions here.}}private void Start(){// Call the method to get the user informationGetUserName();}private void GetUserName(){// Request the currently logged-in user's informationUsers.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);}private void GetLoggedInUserCallback(Message<User> message){if (!message.IsError){// Retrieve user informationUser user = message.Data;string userName
Pardon for me if it might be a stupid question but i have no idea to fix it.I did add Oculus Sdk to android studio by this guide: https://gayanediriweera.github.io/code/2021/04/06/how-to-run-helloxr-on-oculus-quest.html, then it's find. But after a while when I opened and built my project again, this trouble happened:C++ build system [configure] failed while executing:echooff"D:\\Sdk\\cmake\\3.22.1\\bin\\cmake.exe" ^"-HC:\\Users\\Admin\\Downloads\\ovr_openxr_mobile_source" ^"-DCMAKE_SYSTEM_NAME=Android" ^"-DCMAKE_EXPORT_COMPILE_COMMANDS=ON" ^"-DCMAKE_SYSTEM_VERSION=24" ^"-DANDROID_PLATFORM=android-24" ^"-DANDROID_ABI=arm64-v8a" ^"-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a" ^"-DANDROID_NDK=D:\\Sdk\\ndk\\25.1.8937393" ^"-DCMAKE_ANDROID_NDK=D:\\Sdk\\ndk\\25.1.8937393" ^"-DCMAKE_TOOLCHAIN_FILE=D:\\Sdk\\ndk\\25.1.8937393\\build\\cmake\\android.toolchain.cmake" ^"-DCMAKE_MAKE_PROGRAM=D:\\Sdk\\cmake\\3.22.1\\bin\\ninja.exe" ^"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\\Android Project\\TvAndroidV2\\smart-tv
Hello everyone! I'm seeking advice from someone well-versed in using adb with Oculus apps. Specifically, I'd like to manage tasks such as initiating video recording, capturing photos, and other interesting functionalities. While I've gained some understanding through reverse engineering and analyzing logcat, I'm still searching for the core resources. Is it best to analyze the .apk using tools like ClassyShark, or is there official documentation available? I'd prefer to avoid the "hacker" route for simple tasks. ➜ ~ adb shell 'pm list packages | grep "com.oculus" package:com.oculus.assetdeliverypackage:com.oculus.avatareditorpackage:com.oculus.updaterpackage:com.oculus.statscollectorpackage:com.oculus.systemdriverpackage:com.oculus.websafetypackage:com.oculus.captionservicepackage:com.oculus.preshutdowntaskservicepackage:com.oculus.browserpackage:com.oculus.os.vrlockscreenpackage:com.oculus.cvppackage:com.oculus.accountscenterpackage:com.oculus.identitymanagement.
I did add a second account on my meta quest 2 then a popup with message appeared: Something is wrong, pls try it later.I have no clue how can continue with that trouble, is there anything that i need to notice?
I need signature which leads to this URLhttps://dashdevs.com/
Hello - I am search of the Terms and Conditions OR Agreement between developers and Oculus. Can someone send me a link? The only thing I can find is the Software Development Kit License Agreement, but I am using Unity so I don't think this applies. It also doesn't mention anything about what Oculus charges when you post an application. Where is this? Thanks,
Hi, I have been messing around a big with creating an MR app with passthrough and the Scene API in UE5.2.1. One thing I have noticed is that even though the scene has been set up the user is still prompted to make a guardian when stepping outside the zone.This however makes no sense as "First Encounter" works fine and has no guardian system in place.How can we disable the guardian system for our MR application?Regards,A few developers.
I’m looking to explore typography in VR with the Oculus Quest. Are there methods to upload different typefaces to the Quest and/or specific drawing and design apps like Gravity Sketch and Tilt Brush?
I am integrating Speakatoo API in my project its giving me cookies error, Please any one can help me.
Hi,I'm working on a project based on LibVLC and it's now live on the applab. My application works fine on other devices older than Quest 3. But on Quest 3 there's no sound at all with both my application and vlc-android. I don't know if there's a problem with audio output. Also, I see some other sound problems with other applications such as MXPlayer it sometimes plays awfully. Can someone tell me how to fix this problem? Thanks.
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