General VR & MR Development
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Please support also reading video from USB c port directly and not by dlna server or local download
There is no way we can get an account subscribed to the Alpha channel of our app after being subscribed to another app from the same organization (Us).The problem is that after sucesfully inviting the user and accepting the invitation despite of the fact that the "Congratulations" page did appear, officially subscribing the user to the Alpha app that app does not appear on the subscribed apps section and there is no trace of it on the Meta quest 2 Library on the headset.This is a big problem for me and I do not know any way around it, I need the same user to be able to test my 2 alphas, not only 1 of them. Any help?
Hello.I have factory reset my quest 1 with recovery mode and i cant no longer pair my headsetafter factory resetting the oculus app says it cant find my headset after entering the code on the headsetusing ODH its stuck on Logging in with odh account. And sometimes it gets to wifi option and after entering password it says error when getting network and it wont let me progresshelp is appreciated
Can someone provide some clarity on how Meta differentiates between DLCs and IAPs? I had always thought DLCs = expansion packs, extra levels, etc and IAPs were like in-game currency, skins, etc. However, the way Oculus' documentation describes it makes it sound like DLCs are additional asset files that can (have to be?) purchased in the Oculus store, while IAPs are any purchasable item (can be a skin, can also be an expansion pack) that was packaged with your build the last time you uploaded it? Can you even purchase an IAP from the Oculus store? Or is the difference that DLCs are in the store b/c they're an additional asset file independently shipped, while an IAP is already uploaded along with the app, so you don't need to upload any additional files? If this is the case, then why do we need/have the option to create an "Add-On" in the Oculus Developer Hub for IAPs, and not have them shown in-store? Is that strictly just to standardize how payments in general work on Oculus' en
Has anyone fully figured out the process for using the Oculus Interaction SDK synthetic hands as a data source for the Meta Avatar? There have been multiple posts centered around this, but no real solution yet.Here's a couple of screenshots showing what I'm working on:In this screenshot, the avatar is mostly synced with the synthetic hand, because both use the hand tracking and Hand positions, and the synthetic hand isn't interacting with anything.But as soon as the synthetic hand is interacting with something, such as by touching a PokeInteractable, or using a hand pose after grabbing an object, the avatar (because it doesn't respect the Synthetic Hand) clips through any buttons that the user might be trying to interact with, or doesn't follow the hand pose leading to an unnatural-looking grab.Has anyone actually figured out a complete solution for this?
Oculus eye and face tracking was implemented to the beta so as a result this post has been heavily edited. I appreciate the ability to do this and It shows that they are listening to the community of developers which I was losing hope on Oculus pc VR but I am glad its changed and now it does truly give the pro an edge in pc vr which is fantastic! Very glad to have these tools at my disposal. If anyone would like to share information on the experience they have had with the PC beta face and eye tracking it would be great to hear and see what others are experiencing in terms of development and usage.
Our company cannot push builds to production. We have uploaded several builds to Alpha, Beta, and RC. But cannot push any build (via any method) to production. When we attempt to push builds to production, we get the GraphQL error mentioned in the title:MessageGraphQL server responded with error 1675030: Error performing query.Error Code1675030I am at a loss here. Any advice?
Hi developers,I have been requested to investigate how to change some settings in an Android App based on the user entering or exiting the boundary. Those settings are meant to modify the behaviour of a Bluetooth-connected headset.Could the Oculus send specific Android intents for entering and leaving the boundary so that the Android app can listen to those events and execute code?
When I wanna to choose the country in the dialog in payment, I can't choose country, which dropdown list can't be showing up. even in Start Verification, can't fill out info. I'm at China, Shanghai, I'm a Oculus quest developer. Thanks,
Hi Everyone,I haven't received my payout or remittance report for June which should have come through at the end of last month. I'm above the threshold required to receive a payout. I have been round and round in circles with support (tickets, online chats and phone calls) but no-one can even point me to even a link saying who to contact. All the links on the developer portal are broken or point to Meta support (who say to go to the developer portal).Has this happened to anyone before? How did you resolve it?Thanks,Sam
https://www.youtube.com/watch?v=Uvufun6xer8&t=4193s anyone know this little device name?or altenative one?help me please!
pls help me in comments
We would like to UAE meta quest 2 in a rehabilitation hospital... would like to know more about games which is beneficiary for ot and physiotherapy.In UAE abudhabi airport there is a virtual check in designed for special children with meta and oculus. What to know about more information how and whom to contact for such customized games and cost incurred for that
Hey guys,I'm at China. my phone number is : +86 189 1757 8636I can't get the phone call or receive a message code through verification pipeline.How to do next step?anyone can help me. appreciated.
hi, is there any API to get IAP refund, charge back and charge back reversal information of players?
Hello developers, I wanted to know if anyone else has had this happen lately and if you know of a solution
Hi! I'm currently seeking funding to develop a game for the Quest. There are various reasons I think our game ideas are strong and may appeal to players, however finding hard data to support our reasons is hard. Typically we could use questionnaires and approach players and maybe developers for information - but this process is long and generally does not result in high quality data. Unlike Steam, it is very difficult to get concrete data on which games are currently popular, where the money is being spent etc. I know we could trawl through the store and get data there? Is there any other resources I could use to support our game ideas?
Hi all, I am a student researcher in HCI (Human Computer Interaction) field.During my recent research on VR commercial games, I noticed that developers incorporated two distinct modes for controller vibrations in the game. For instance, when attacked by zombies, both controllers vibrate simultaneously, while when firing a gun, only one controller vibrates. I am curious to learn about the specific design principles that guided these decisions and also hear about your experiences in game development.I would greatly appreciate it if you could share any insights into the design considerations that led to these different vibration modes. Additionally, I am interested in hearing about your experiences and expertise in the field of game development.
As the title says I am not able to set up my two factor authentication code with my phone number because I simply do not receive anything via text message from Meta. I have tried my girlfriends phone number and she also receives nothing. We both have different carriers...Is there any solution to this? I would really like to enable developer mode..I have zero numbers blocked, I am receiving other automated texts just fine. Never had any problems with that, only with Meta.
Bonjour , je vous contacte puisque je constate énormément de problèmes liés à votre société et cela est extrêmement désolant sur bien des niveaux et sur bien des rapports que l peut entretenir avec votre société vis à vis d confiance qui est évidemment impérative ce type d'entreprise je veux dire en termes d'envergure. Premièrement les mecs virgule moi j voulu juste m sur méta pour poster juste un message j dû autoriser , ou refuser les cookies et je l fait à 4 reprises . Et donc c à dire que en fait je me je constate que Facebook n pas une entreprise de confiance et ça depuis de longues années c sûr que déjà des fake account il y en a une mais des tas et des tas et des tas et là ça continue toujours comment une entreprise elle peut se positionner comme leader sur le méta vers alors que personne lui fait confiance sur cette terre c assez incroyable ça on parle de combien de milliards en capitalisation en fait? Et donc tout ça assez honteux voilà et puis qui est Mark Zuckerberg en
I am trying to setup my payment information for my game so I can be paid, but I cannot get past the first page as when I try to put my birthday, it greys out. I am under 18 so is there a way I can be paid while being underaged? Maybe someone can sign it on my behalf?
Hi Meta Support,my app Mctalent (https://www.oculus.com/experiences/quest/6359115644115246/) it is not available for download.As you can see from the pictures everything is published correctly. You can help me?
Hello Meta community! I'm facing an issue while trying to deploy an application build for the Quest 2 VR headset. I hope someone can help me troubleshoot and resolve this problem. I have been working on a Unity-based application for the Oculus Quest 2, and everything runs smoothly within the Unity editor. However, when I attempt to build and deploy the application to the Quest 2 device, I encounter unexpected errors. The build process itself appears to be successful, but upon launching the application on the headset, it either crashes or fails to execute correctly. I've tried various approaches, including changing build settings, verifying developer mode is enabled, and ensuring the proper SDKs are installed, but the problem persists. I have done this so far: Checked and confirmed that the project works perfectly within the Unity editor.Enabled Developer Mode on my Oculus Quest 2 device.Followed the official Oculus Developer documentation for the build process.Made
I want to enable dev mode on my acc but every time it says verify on my org and I do it says I did it but never actually lets me enable dev mode any thoughts
I finished the Quest 2 Build Your First VR App tutorial using Unity successfully. What would you recommend for additional tutorials I could do? I have a little development experience in the past in Java, but not a ton. I've done a little 3D modeling, but no development before. Getting a few more tutorials under my belt would be helpful.
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