General VR & MR Development
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I'm having trouble successfully connecting an Arduino to my Quest 2 using Bluetooth. In the Bluetooth devices section I can see the Arduino, but sometimes I can't even pair with it for apparently no reason. Whenever I do pair with the Arduino (by repeatedly forgetting and restarting both devices), it usually just stays paired, but pressing "+ connect" does nothing and the keyboard functionality doesn't work. Then I have to repeat forgetting and re-pairing the Arduino until after multiple tries it finally does pair and seems to be connected. At this point the devices function well and it is possible to use Arduino to send key-presses to Quest 2. However at any point the connection might silently drop for seemingly no reason and I have to start the entire process from the beginning.Is the unstable connection to Bluetooth devices a known issue? Are there any tips or suggestions to things I could try to stabilize them and help them connect first try?
Spoiler (Highlight to read) I have an idea, today ai can create a picture with some key word, ia for music are in development for music it seem. But what about an Ai that would create a virtual world depending of you keyword? Like you type cthulhu, 19th century, providence, mystery or whatever to be each time in a unique world, infinite playability, and no need of game develloper, absolute control over all the processus. That would be a good thing to help your mataverse. Have a great day.
Hi,I'd like to share my app via Meta's App Lab so my customers could install it and try quick and easy - without enabling developer mode, installing via ADB etc.The idea is to: - publish app via App Lab - share free trial version (app connects to license server on startup to validate trial / license) - after trial period user is asked to provide license key (available to buy directly from me on my wesbite) Has anyone tried similar approach? Is it legal with Meta's policy? Or maybe is there option to sell via App Lab with time license? (I'd like to sell my app more like subscription than lifetime license)
Hi! I am trying to get unique identifiers when initiating purchases for our application.The v49 Platform SDK documentation for purchases mentions retrieving a Reporting ID and developer payload, but I get nothing or zero when I try to retrieve these values from IAP.GetViewerPurchases().Am I missing something? Do I need to make a specific request in the app's Data Usage Checkup? Are developers outside Meta even allowed access to this function?
authorTom/ultimate-XR-dev-guide: A development resource list for all things XR (github.com)I've created this list for personal reference, I hope you find it as useful as I have (I want to give back a little to the community). I have tried to make it as comprehensive as possible. There is some overlap with general game development, and you'll be happy to know there's a slight bias towards Quest headsets. Any pull requests will be appreciated.
I already went out to ask the support for help and I was told I should ask here for help.My account cannot be verified, I used the 2 Way Authentication method, it shows me that I have it on, but I cannot acess any Organizations and it still tells me to verify my account, trying to verify myself over SMS doesn't work, it gives me an error that it's currently not available because of issues.
Newly created app, subscription does not exist in data usage audit. previously created existence
is there is any program for students . Can we submit our VR applications on the store for free
I currently have an app on app lab and I have added some release notes to it I don't see these notes anywhere on my apps page. Where are they?
Hi there,I'm utilizing the interaction SDK for a university project, and I'm having some trouble interpreting the license agreement;I'd like to include the background furniture (the dynamic window and all the texture-less living room furniture) as a backdrop for a user study, as it looks really nice and suits the atmosphere. I'm just struggling to understand if I need extra permission to display them (IE, have them visible in screenshots regarding the study), or if I'm allowed to use them at all. The assets themselves aren't specifically mentioned in the license agreement.Am I allowed to share screenshots of my user studies if they include these assets?Would I need to credit the SDK in my screenshots, and if so, how should I provide credit?I contacted Oculus developer support and they suggested I ask here.Thanks!
Hello, I'm a developer and artist and I'd like to look into creating paid Avatar clothing that I see is now available in the configuration of your avatar.However I cannot find any literature/tools or specs on doing this.Can someone point in the right direction?Thanks.
We are trying to fill out the data protection assessment screen before the March 25ht deadline and it simply says URL won't load when trying to go to the URL in the dashboard. I guess we will keep checking it to see if it's just something temporarily down on metas end, but this is a pretty big deal!
can someone help me i need help to activate developer mode for my quest 2 but i just don't know
Bigscreen social rooms great picture but sound quality can't understand what they are saying
I installed the Meta Quest Developer Hub to test a few personal projects of mine on different settings, but it seems to show a blank (black) screen. Reinstalling whether by running the installation file again, or by completely removing all data of the Developer Hub and the installation file for a new one, no difference. I am on the latest version of the Meta Quest Developer Hub and Windows 10. Restarting my computer before and after installation does nothing.
Hello. I was directed to you by the oculus support team. They said my issue could not be fixed through them.Since September 2022 my Oculus Home will not load 3D items from my _Import folder. New , old, and Adobe Medium generated 3D files in the glb format will not load.I do get the "sync" availability in the _import folder. I see the item in the My Items "box" when I look at my imports in Home. However, when I click on the item to load into my Home it shows up fine for a few seconds, but the item turns red and a blue banner pops up behind it saying it is an invalid gltf file try again after the file is validated.I validated many new files, I tried to use old files that were accepted prior to September of 2022, and I "shared" an Adobe 3D file with my Home imports, None of these 3D items loaded into my Home.I did see I had almost 1G of 3D files in my _import directory. I know there is a 250M data limit for 3D objects in a single home. I wonder if the "system" is refusing more than
This black box is what it shows, I've reinstalled it twice, even tried it on my phone similar problem. I've looked online nothing about this problem.
I have installed a new hard drive and when installing Meta Quest Developer HUB in its most recent version, 3.3.0, it does not launch the application, when trying to open it, a black window simply remains. The solution is to download 3.2.0 and then update. My operating system is Windows 10 x64 Greetings to all.
I have a quest 2 and have been playing around with the "Meta Quest Browser"Is there a way to get to dev tools inside the headset ? Specifically, I'm interested in the js console.Another question is: Why is firefox browser unavailable ??? I see it in the store, but there is no install button. Do I have to sideload it ?
Avatars may disappear when tracking coordinates are moved to a position farther from the camera than a certain distance.Could you please let me know if you know the cause of this?
I keep getting the run around. I have tried everything possible to get this working. the strange thing is that everything else work. I just can't enable this. They keep sending me the same links over, over and over again. My developer account has been updated and verified with payment information for over a year. 1. Every time I open a call with the Developer Support . They close my ticket and indicate. You need to contact Consumer Support. 2. Every time I open a call with the Consumer Support . They close my ticket, and indicate. You need to contact Developer Support. Which is it? I've already contacted the developer group on three occasions.So, Which group that is responsible for this ticket . Why am I being pushed around from one group to the other? The developers keep telling me to verify my acc
I have a simple game that I'd like to publish and think its a good candidate to go on the carousel you see when you open the quest web browser. Is there a guide I can follow?
I want to develop a PCVR WebXR browser application:A browser that supports browsing WebXR content, computed on the PC, per Quset Link to Quset 2 header and do Interaction as normal.In short: a PCVR with Meta Quest browser's WebXR capabilities.Purpose: To open a large and complex WebXR site. The site runs on the Quest 2 header for comparison and has reached a performance ceiling. I would like to build a browser in PCVR that supports the experience of WebXR content.Question: Is there already a compliant development kit, or browser package?Previous attempts:FirefoxRealityPC(FxRPC)Unfortunately, the project has been discontinued. : End of support for Firefox RealityAfter trying, it didn't achieve the function I wanted rik.cabanier
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