General VR & MR Development
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Is there away to tell if an application build is running on ALPHA/BETA/ … etc. I'd like to test out different content depending if it's on a given release channel, something like get current release channel. This way I can build the application once and migrate it down the release channel pipeline without having to rebuild for each channel if all I'm doing is changing a pointer.
Where can I find a full list of currencies that are supported by Quest for IAP? The docs state that "The IAP item will be converted to the local user’s preferred currency at the time of purchase" but I cannot find a list of:The supported currenciesThe conversion rate from USD that is used for each of these currencies
Hello everyone!We’re a group of students in the UK that are looking to create an online tool to make developing VR worlds and apps much easier and more accessible (think drag and drop)!We’re in early stages, so we generated a quick survey and would love to get everyone’s thoughts on the idea and any potential features we can implement. It shouldn’t take too much of your time! Wide participation would be very much appreciated and means we can create a product that everyone can find useful.Survey Link: https://imperial.eu.qualtrics.com/jfe/form/SV_bxcmDePk3gk5SiGThank you all for your time and looking forward to the feedback!
Is it possible to feed the Quest passthrough cams to my PC while at the same time playing any non passthrough game in VR? I stream using a custom FPV MR setup on my Valve Index where I pull live footage of my arms in a green room and overlay them with the VR video game hands to make it look like my real hands and arms are in the game. I want to bring this streaming experience to the Quest Pro.
Hello Everyone,I would need information / clarifications about the possibility of managing the Quest 2 through an external interface.In particular I would like to know if there are APIs (or other) that allow my application to:1. install an APK made by me from a remote location, example: send the apk (also in local network / bluetooth / other) from PC.2. remotely start an application installed on the Quest 2, for example: start the application (also in the local network / bluetooth / other) from the PC.in particular I need to start the same application, at the same time, on 30 viewers.3. start and receive a streaming / mirroring of what you are viewing on Quest 2. I await your replyThank you
Hello allWhen casting it starts as a rectangle with black borders, if i expand fully if goes pretty big and the pixels are stretched, is there anyway to expand it too 1080 x 1920, screen size with out blowing it up? Just wanted to know before thinking of ways to fill in the black voids on each side as will be for streaming. RegardsRaz
My app has always run at over 120 fps when I've tested, it ran at over 60fps on the original GeavVR. My app lab app Home Plate Baseball, has seen consistent performance degradation that started in June. I went from a steady 90 (on the graph, since so few people have 120 fps mode) to 70, and now down to 30 fps. Nothing has changed, I rely on no outside services (I call Oculus entitlement as required) and I might try to call the Oculus leaderboards.My performance has dropped and is now terrible, has anyone seen this in apps they use? I cannot login to make a support ticket as I get the following error as well. If Oculus/Facebook reality labs/Meta wants to troubleshoot I'll be happy to share my source code/project. I can't be the only one affected by this change and this would be great to get resolved.
I was invited to test an app bit I can't find where my preview app section os on the oculus app.
I am investigating if it is possible to use the oculust camera to recreate the environment, for this I want to obtain the data from the oculus camera first but I am having a hard time finding information about this and I think it cannot be done, could someone confirm me?
We are a small startup in early development process for our VR game in Unreal Engine 5. We are thinking of bringing it to Meta platform as well, but we are still getting familiar with what that would entail exactly.Could you please point us in any specific direction or give us any advice of what we should keep in mind.
I'm wondering how anyone of you have managed to resolve a conflict between how PhotonVoice and the new Meta Avatars access the microphone. When the PhotonVoiceNetwork is initialised it will eventually call Microphone.Start() in order to get at the microphone's input. However in doing so it creates a new audio clip which makes the audio clip that the meta avatar's LipSyncInput was dependent on no longer equal to the audio coming through the microphone. If I then call LipSyncInput.StartMicrophone() it will also eventually call Microphone.Start() which creates a new AudioClip making the audio clip that Photon's recorder was dependent on no longer equal to the audio coming through the microphone. In short, I can either get lip syncing using my mic input OR photon using my mic input, but not both at the same time.
Hey there, we cannot find our app in the quest pro store. Anyone else having this issue? https://www.oculus.com/experiences/quest/3634799699973926/
Hello, I've the weirdest issue and it suddenly (well, at least I don't know what's causing it) appeared: ASW is triggering horrible artifacts, mostly on plain background. Video of the issue:https://youtu.be/qNhxBXpEpAQ - It happens on every game I've tried.- This is not a framerate issue.- It happens mainly on plain backgrounds and a lot less when there is details. Quest 2 (Link or Airlink)4090 RTX with 526.47 driversOculus software 46.0.0.230.0 (46.0.0.229.0) Could you guys tell me if this is an issue on my side or if ASW is actually broken? Could be an Nvidia driver issue, Oculus software issue, I really don't know. MetaStoreHelp Have you guys ever seen this or got reports about a similar issue? Thanks!
I'm trying to make a application for Oculus Go, but can't find Oculus Integration v18 for download. Is it even avaiable for download?
Does the Oculus Spatializer have any platform restrictions? Can it be used for PCVR development as well as Oculus?
Iam trying to implement facebook login for my oculus app and after integrating Facebook sdk(Android) and aadded login button. Running the app on oculus quest2 and when iam clicking on login button its open meta quest browser where iam getting error like Fbconnect link is blocked.
Hi all, I'm developing a WebXR experience using three.js. You can click on a number of images to see an associated 3D model and explore it in VR. Most of the time it works fine. However, sometimes when I exit the application it crashes the browser, such that the browser disappears! Obviously, I can debug the browser in chrome via a USB connection to my PC, however, it's hard to debug the output when the browser is no longer there! I get no console errors before the crash occurs. Does anybody know of any tools that will enable me to trace the point at which the browser crashes, or just any general ideas that might help me, it's driving me crazy!!Many thanks, Tony.
I am physically disabled and can only face upwards (toward the ceiling) when in bed or in my wheelchair. I bought an Oculus Go, not for games but rather for visual experiences such as sightseeing and rollercoasters and also for watching 3d and 2d movies and TV. Unfortunately, because of my head position, I am unable to see any Go content. Please consider creating accessibility options for people like me who have severe physical limitations. It would be great if there was an option to set the the starting view to straight ahead, regardless of the users head position. VR has the potential to open up a whole new set of exciting experiences to people who are confined to bed or wheelchair. I am not going to return my Oculus Go, I will hang onto it and hope that future updates will add view options that will make the Go usable by me.
Hey!So, I know very basic C++/Arduino and I can easily make a sketch that takes the values X and Y of the mouse and apply them to [for example] a couple of servos.My question is how do I communicate/send those values to the Quest and interpret them to locomotion?I figured that since the Kat-walk slide-mill can send data to the quest and be recognised as locomotion, I should be able to do something similar. 🤔I plan on using a ESP32 micro controller for the built in Bluetooth to hopefully keep it wireless.Any help is appreciated.
I recently got an invite email from my employer to install a pre-release version of a game we're working on. I clicked the link in the email, which took me to a login page. Upon logging in, I was taken to a page that said "Congrats! You can now find your preview in the My Preview Apps section in the Oculus App." The only problem is, if I go to the My Preview Apps section, it's empty. All it says is "You currently do not have any preview apps." I tried chatting with Customer Support, but they were very unhelpful and said there was nothing they could do as it wasn't an official Oculus app. Would anyone know how to fix this issue? I need to be able to play the game for work purposes, so being delayed like this isn't great. Thanks!
Hello, I'm trying to implement SSO for the web page of our quest2 game but I keep getting a Page Not Found error when I try to access https://auth.oculus.com/sso/ with my redirect uri and organization id anybody else having this issue? or what am I missing?
I'm just curious, if I was looking to put out educational content (potentially for classroom use), what would be the best away of approaching this? I'm not strong on 3d modelling, but I do have application programming experience. I was wondering if there was anything already made or in pre-production with the ability to pre-render content (e.g. record a 3d math lesson)? Anything people are using already to make educational materials? I feel like math and physics could really be well served with some great visuals and would work well in 3d, especially in terms of keeping people from getting bored.Any advice would be appreciated.
I am a school teacher who uses a spaceship bridge sim and looking to take it into VR but I need to find a developer who can design a Workroom room that looks like a spaceship bridge. I am not sure if Meta allows custom Workrooms, but if so, and you have the skills to create it, let me know and we can discuss it further. Thank youTodd
Hey there! context: we are currently preparing to launch a subscription for our game. We already have a bunch of DLC / Add-Ons available as durable one time purchase items. The subscription will be an alternative way to unlock access to the entire library of add-ons. We will still continue to offer single purchases though. Question: We wanted to double check the following behaviour: if a user purchases and owns an Add-On SKU, then subscribes to get access to the rest of the Add-Ons and then at some point cancels the subscription again, will they still own the initially purchased Add-On?This seems like pretty straight forward, expected behaviour, however when querying some of the SDK functions to get the purchases even SKUs that were purchased regularly suddenly had an expiration date assigned to them. We just want to make sure players don't lose access to purchased Add-Ons / SKUs when the subscription ends as this is something we can't easily test with test use
Who can i get my tshirts and logo in the metaverse?
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