General VR & MR Development
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Is there a way to expand the Horizon Workplace so that devs can put in specialized code to work on only their Workplaces? Something like Chrome Extensions.
Hi there, we can no longer access creator studio / media studio for our channel. We have dozens of videos to publish and to upload. Can someone help?
Hello, We are currently developing an application for a customer that uses the Rooms, P2P and matchmaking APIs. We would like to distribute this application to the customer via the RC channel (not the Production one).Unfortunately, we have noticed these APIs will get deprecated in 2023 https://developer.oculus.com/blog/deprecating-oculus-rooms-api-in-january-2023/But from what I can read, it won't affect applications that were released in AppLab.Do you know if the API will still be available after January 2023 for this application that is distributed via the RC channel? If so, how long will the API still be available? Thank you for your help! Best,Mehdi
what languages are most used to develop app for native oculus?
Since the v44 update, I have experienced repeated frame-dropping after several minutes of using the Passthrough environment. By frame-dropping, I mean the real-world view chops around at maybe a couple of frames per second. This occurs most frequently when using 2D Android apps, especially if more than one is open. The only way to stop it is to switch to all opaque environment. The other major issue I've had is with 2D apps now restarting every time they are resized, making use of TeamViewer, USB Camera viewer, AnyDesk, VMOS and other productivity apps even more cumbersome. Also, the new camera settings still aren't showing up. I'm experiencing these issues on two different headsets, so I'm guessing I'm not the only one.
I do notice that Occulus offer C++ bindings for the Occulus Quest 2. -Is it possible for Occulus to offer free Java OpenJDK bindings forthe Occulus Quest 2? Particularly with integration support for thelastest stable version of JMonkeyEngine?
Like the title says, I want to port my game to steam. What should I pay attention to?
Hi.My name is David from Studio HG.I want to stop selling my game and delete it. My games are no longer on sale and now I belong to another company, which could be a problem. Can I delete both of these games?It cannot be deleted because it says it cannot be deleted. My company name is Studio HG.My account is hanguny@gmail.com. I'm calling here because I don't know where to contact.Please help me.Thank you.
I have an event which is both in horizons and at a physical venue. If I create a duplicate of the venue in Horizon world's could I track visitors phone GPS locations or give them trackable wristbands, then communicate this location data into Horizon to move their avatar around the 3D map?
So, I made a game about 2 months ago and I finally got it on applab a month ago. Problem is after uploading it the next time I tried to upload an update to my game I got an error saying odh was too old even tho i was on the newest version so after 2 days of searching and not finding a solution I gave up and after 2 weeks I came back with this error message I have been searching for a while now on how to fix it so please for the sake of my game tell me how to fix it. Here are the things I tried: reinstalling odh, restarting pc then reinstalling odh, changing the version and bundle code, changing the ARM to 64 and removing ARMv7 I have not found any other fix so please help. My game has reached 1500 players and I need to push out the update asap. 😞
VR in schools is an important educational step. Meta/Oculus need to provide a way to handle this situation better than the business accounts. My suggestion: allow the creation of ONE FB-account for a large number (35, like a large class?) and charge 2x (?) price for each app but they can be used by every headset in the account. This would lead to more usage, perhaps less income at first steps for appdevs but they will hopefully gain from higher private usage by students.
Hey everyone,Is there a setting I can turn on somewhere to require users to update the app to the latest store version before using it? Obviously, I could create a custom solution for this but wanted to ask before diving into that.
I'd like to create a tool in our unity project that would speed up deployment of an APK using the ovr-platform-util.exeI can't seem to find a way to get a list of release channels programmatically. For now, the only way i know how is to go to the dev console on the oculus website, or oculus developer hub. ODH is getting it somehow, but i don't know if it's just an internal http request or something else?..additionally other functionalities like create release channel, remove release channel, view users of a release channel, remove users of a release channel
Hi guys, When i run "[...]\Assets\Oculus\VR\Editor\Tools>ovr-platform-util help", i get the following error: node:fs:585handleErrorFromBinding(ctx);^Error: UNKNOWN: unknown error, open 'D:\full-fbsource\arvr\js\node_modules\yargs\locales\en.json'←[90m at Object.openSync (node:fs:585:3)←[39mat Object.openSync (pkg/prelude/bootstrap.js:739:32)←[90m at Object.readFileSync (node:fs:453:35)←[39mat Object.readFileSync (pkg/prelude/bootstrap.js:1025:36)at o._readLocaleFile (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js)at o.__ (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js)at C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.jsat Object.<anonymous> (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js)at C:\snapshot\D_Zfull-fbs
I'm working on a native Quest OpenXR app with Vulkan. It was working fine until the v44 update got onto our devices. Now the swapchain initialization seems to be broken.Is anyone else using Vulkan/OpenXR on Quest?
Sorry for bringing this here. I would really appreciate someone from Oculus team to reach out to ivan@deovr.com to touch base and provide Oculus store support. We can't do much with our current manager K. Any help would be highly appreciated.
Whenever i try to upload my game to Alpha, it says that * APK install location should be `auto` (android:installLocation in AndroidManifest.xml) I dont know how to fix it or what to do 😞 please help me
I have tried dozens of different photos, some just to see if it will accept anything, but the App Submission page for Assets gives me an error of "Unsupported Image Dimensions" for every image I have tried to upload, for Cover Photo, Logo, Hero photo, all of them. I've tried small, low res photos, and also cropped several photos to match the 16:9 ratio, although it doesn't accept anything. Has anybody else had this issue?
Hello,Has anyone hit a brick wall attempting to install and launch the Horizon Venues application from the Oculus store with a test account generated from the Developer page?Attempting to install and launch the Horizon Venues application from the Oculus store inside the headset with a test account ie: @tfbnw.net prompts the following: "error performing query".03-04 10:30:05.576 5761 5761 I [SUI] AndroidDialogPanelApp: handleShowDialog command received: dialogShow 16 com.oculus.store com.oculus.store.PanelService {"body":"Error performing query.","dialogId":"home_error_modal","primaryButton":{"action":"primary","autoClose":false,"disabled":false,"text":"OK"},"title":"Query Error","type":"custom"}What we've validated:- App sharing is on- Developer mode is enabled- Account holds editor role, and has inherited entitlements from the organization- Tested account as both primary and secondary on headsetIf there is a limitation to the resources a test account can access, can you please pr
I am trying to test the logo/icon of my app on App Lab. I have released my app on the Alpha channel but I can only use the default cover photo. How can I change this image to the logo I have added in Unity.
Currently submitted request to upload my first version of the app it was just a scene with a box saying "Hello World"and one of the reasons I got rejected was this https://developer.oculus.com/resources/vrc-quest-functional-3/ as i understand just because it is stationary app and nothing happens can;t be uploaded. So can I upload an app that is in development? I tried uploading as beta but turns out you need to have production app as well in order to submit.
With the oculus integration for unity I was able to make two scenarios work:remoteshands but i want exactly thisremotes without rings with hands working any help?
When I log into my developer account on my browser, it works just fine. But when I try and log in using the actual app so I can connect my headset to my PC, it says the email/password is incorrect. I've made sure that the credentials that I use for both are EXACTLY the same, but it won't let me log in. I contacted support thinking that it might be a server-side issue. I thought that maybe something wasn't going through to the App. But they just redirected me to developer support which doesn't have a way of contacting them about it as far as I can tell. Does anyone have any idea as to what I can do to fix this?
I have 2 accounts on 2 Q2s.I can share most of the apps from primary user to the secondary user.However, I realized that secondary user can not see App Lab apps. Is this intentional ? Is the secondary user restricted to store apps only ? I also realized that secondary user can not connect from her phone (Oculus app) to the phone and can not cast to phone. This is very weird. Why ? is there a way to allow secondary user pair her phone to the Q2 ?
Edit: Can an admin please move this to the Oculus Developer area? I can't change the category from Support to anything else after posting. Hello, It appears the global API token used for multiple projects stopped working after migrating our Oculus Developer + Facebook account to a Meta Account. Attempting to generate a token from the command-line results with the following error. ovr-platform-util get-access-token Logs are written to: C:\Users\<USER>\AppData\Local\Temp\<FILENAME>.log Enter Oculus user credentials Email: <EMAIL> Password <hidden>: Logging in ERROR: You're using a version of this app that's no longer supported. Download the latest version to continue. The utility is on the latest version. ovr-platform-util self-update Logs are written to: C:\Users\<USER>\AppData\Local\Temp\<FILENAME>.log Checking for the latest version Already running the latest version 1.76.0.000001 It doesn'
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