General VR & MR Development
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Hi,I have a VR scene in unity, aka a 3D world in unity. I filmed it in 360 with my unity recorder. However it saying the 'video cant be played because the file is corrupt'. Here is an image. I opened up the dev tools on my firefox browser and looked at the console it. It gave the errors:Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://graph.oculus.com/video_upload_transfer?access_token=OCAeORB8DCsxiGxUczXa05PeloWUMXGT2NICUgqeue0ZCcacAEb56H7qxzVVGVS26WKpLAxLYGjHZCch1k7ZAvW2WLR73GAEZD&fb_dtsg=NAcOO-_emESTlaTRl2xKpc2OK51nwOU1xp6xBm__Dl33k5JS2FtzcwQ%3A35%3A1656116547&jazoest=25434&lsd=zEE2tPqN9vYzJjVQ4lzgO5. (Reason: CORS request did not succeed). Status code: (null). and Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://graph.oculus.com/video_upload_transfer?access_token=OCAeORB8DCsxiGxUczXa05PeloWUMXGT2NICUgqeue0ZCcacAEb56H7qxzVVGVS26WKpLAxLYGjHZCch1k7ZAvW2WLR73G
I'm really new to the Oculus developer community. I want to let users of my web site to login with their Oculus accounts(Like login with Facebook, twitter , Google). I found this documentation related to SSO https://developer.oculus.com/documentation/native/ps-account-linking/ . I followed it and create an oculus account and an organization in the developer portal. To create the login flow I need to add the Organization id in the login URL. But I can't find the Organization id. Could you anyone know where I can find the Oculus organization id?Thanks
Good afternoon!We implemented linking between our web app account and Oculus account as described here:https://developer.oculus.com/documentation/native/ps-account-linking/ This process stopped working after Facebook account requirement. None of the call backs work if a user is logged in to Oculus through Facebook.Is there either:1. Different way to get Oculus ID and link it through callbacks, as it is applicable to new sign on (facebook) requirements.OR2. To get Facebook Id from Oculus Account in Unity (using this SDK: Import Oculus Integration Package | Oculus Developers). Because our app has oauth authentication through Facebook, we could just link it that way. Any help will be appreciated.Thank you
Hello,I am working on an application based on BabylonJS which is a browser based 3D engine. There are a variety of of examples of using babylonjs for virtual reality applications, such as: https://playground.babylonjs.com/#F41V6N#32 I am wondering whether it is possible to make a Mixed Reality Capture of such an application. I know that an application has to explicitely support MRC, however, in my case, the application would actually be the browser, so I was wondering: Is there a browser API to access the additional cameras etc. So far, I have only found one reference of a project, but it looks like this person does basically everything on his own and is not using any of the provided infrastructure: https://github.com/fabio914/reality-mixer-js Any ideas? Best regards,Axel
it was available before, but now can't, why?
Hi, I want to build something like stepN, featuring sports games and VR Someone can help me figure it out?Thanks.
Hello! We submitted our app some time ago and from what I can find the status is only supposed to stay as 'submitted' for a short while before changing to 'under review'. We also did not get a confirmation email or anything which according to the docs should happen right after pressing submit. I was wondering if anyone else has had this issue?
Every time I try to upload my app I get a server time out error. Can someone please help?Thanks
The title pretty much tells it all, my game has been under review since December. I've been through 5 different tickets that all end in either "We have notified the review team" or radio silence. They asked for an image of the submission and all is in order. What is even going on? This is the worst publishing experience I've ever had.
Hi,I tried to find the "more setting" option so i could turn on the "developer mode" option.But i don't have it.I am using Galaxy S9 plus as a mobile device.Oculus quest as VR device.And there is no such option as "more settings".Someone can help me figure it out?Thanks.
Is Facebook's Meta Avatars available for Oculus VR development with Unreal Engine?
Hello there! I am reaching out on behalf of an early-stage (pre-seed, angel) venture capital firm focsued on apps in the Oculus ecosystem. Please feel free to DM me if you are interested. Much thanks,Andy
When using the scripting tools in Horizon Worlds, the code blocks "Yaw of rotation", "Pitch of rotation", and "Roll of rotation" do not appear in the operations tab of the scripting code blocks panel. These code blocks are used in assets named free spinning wheel and spring wheel, to return the yaw, pitch, and roll values in a rotation. Therefore, I know they exist but can not find them! Can anyone tell me if this is a glitched or if these code blocks are just not implemented for anyone to use yet?
Hello, I have 3 questions about oculus quest 2 development or capabilities : 1- first of all is it possible to create an app in oculus quest in order to have shortcuts in the helmet to run specific applications directly after launching the helmet (without going into the main menu, search for the app, ...) ? The purpose of theses quick links is also to switch from App A to App B easily (without to much or complex interactions) 2- Is it possible to avoid the position setup when the quest helmet launches (confirm floor level, or define play area) ? I dont know why but when I restart the helmet, even if the position has not changed beetween my previous experience, I need to redefine floor level and stationary boundary every time.3- Is it possible to run the cast functionnality automaticaly when we start the helmet ?Thanks for your help.Joris
We have submitted our app to App Lab one month ago. It is still under review, but we have invited people to try it and they are more than happy to write a review on our App Lab product page. Here are the questions:We were informed that the page kept spinning after they wrote a review and clicked on the "Submit" button. Anyone know what could be the issue?Is it possible to see "the number" of reviews left for our app, if they do get submitted successfully, on our App Lab product page? We know such reviews are not published and are only viewable to their authors. But we are wondering if we could at least see how many.
Hi, I imported a custom model component into my private Home but now I can't grab it to move it and try to delete it. I even created new Home to see if it still persists and yes they do. In addiction, I cant' import any complete models because they are too big, I'm trying to reduce them by recalculating the meshes but they still big. I'm using Siemens NX to create the model and Keyshot 10 to transform and reduce the surfaces, but the reducing it is not enough whitout deforming the surface. Has anyone else run into this issue and know of a solution?
bro fr i gotta play my games
I wanna change location (C drive to D drive ): defaultI can't find the tap to change location on Oculus app .
Upload apk fail,It shows error "A network error occurred. The request will be retried."The log is:2022-05-28T00:35:20.831Z [DEBUG] Checking for the latest version2022-05-28T00:35:20.831Z [DEBUG] Run args: {}2022-05-28T00:35:41.897Z [DEBUG] A network error occurred. The request will be retried.2022-05-28T00:35:41.898Z [ERROR] Server log: {"log_level":"ERROR","event_name":"NETWORK_ERROR","stack_trace":"Error: connect ETIMEDOUT 122.248.226.57:443\n at TCPConnectWrap.afterConnect [as oncomplete] (net.js:1191:14)","extra":"{\"options\":{\"method\":\"POST\",\"url\":\"https://graph.oculus.com/graphql\",\"qs\":{},\"formData\":{\"doc\":\"query OVRPlatformUtilUpdaterQuery { node(node_id: 1076686279105243) {\\n ... on ApplicationWithBinary {\\n latest_binary {\\n version,\\n release_date,\\n size,\\n checksum_hash,\\n uri,\\n },\\n }\\n } }\",\"variables\":\"{}\"},\"json\":true,\"disableRetries\":false},\"os\":\"{\\\"platform\\\":\\\"win32\\\",\\\"arch\\\":\\\"x64\\\",\\\"type\\\":\\\"Windows_NT\
Hello all, Is it possible to create personalized rooms for this application? The app already provides some room designs, but we will like to design a specific one (e.g., table, walls, objects). Can we create a room using Unity/SDK/or similar software? If it is not possible now, do you have any plans for the future? Thank you.
We are trying to access our development page and its just displaying the load wheel, any idea, tried contacting Meta chat, but no joy. Any ideas what might be causing this?
Hi, We are prepping our first VR-film for release in the Oculus Store (App Lab and Rift), but we still have the film circulating on festivals and that raises concerns of releasing it world-wide in the store. Coming from the film industry I'm quite used to geo-blocking and selling rights for different countries or territories (several countries bundled together, a contintent or similar). I've not found any useful information if this is possible to do in the Oculus Store, so I thought perhaps some of you who have shipped a VR-application knows if this is possible? If someone at Oculus support/store sees this, I'd really like some information about this. Happy developing everyone!
Hi, Im a developer developing a multiplayer app, Id like to be able to cast from my different devices into the developer hub. I am using test accounts created using the ODH under my account organization. yet when i try to cast from my device, it says: Multiple Accounts DetectedThe headset you are trying to cast from is using a different account than Oculus Developer Hub. Casting requires the same account on both the ODH and the headset. Is there a way to enable casting from test accounts, or to link the test accounts to the ODH account to allow casting?
I'd love to see the full video of Chris Pruett's talk at GDC 2019 about developing for the Oculus Quest. https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/865600 Supposedly GDC uploaded the new talks to the vault but it doesn't seem to be there.I found the intro to it here: https://www.youtube.com/watch?v=IQVerLDDAHg
Lack of support for debug marker extensions on Vulkan makes profiling and debugging apps harder. Is there a way to enable VK_EXT_debug_marker or VK_EXT_debug_utils?
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