General VR & MR Development
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Not sure if this area is a proper place to offer development suggestions. If not, someone please guide me. I am very new to my Oculus 2 and this is my first post. I have had type-1 diabetes since 1985. I use a continuous glucose meter (CGM) to measure my blood sugar every 5-minutes, 24/7. It transmits this data to to my insulin pump using bluetooth, and displays the glucose value on a screen when I press a button on my pump. While using the Oculus 2, it is so immersive that you can't hear alarms or feel vibrations from the pump when it is warning that your blood sugar is entering dangerous low levels. Since I've had type-1 diabetes for nearly 37 years, I have lost the ability to sense my sugar level is going low until it is dangerously low. This CGM helps me a lot. It would be nice if the Oculus 2 could also capture this bluetooth signal and display my blood sugar on a corner of the visible screen. This would enable me to use
Hello, I cant find the sensors, neither on the device manager nor the Oculus app.Iam absolutely clueless. * I use powered USB 3.0 Hub* one does partly work when not fully plugged in the port( but appears as 2.0)* the headset worksfine, just the sensors graphicscard: nvidia gtx 1070 tiprocessor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 4.20 GHzRAM: 16,0 GBwin 10
TACTILE learning (hand learning) is key to Early Childhood Development. What a child grows up with as far as handheld objects (apples, bananas, cards, etc). Same is true for technology like controllers, keyboards, tablets. They change how neural networks are developed within the brain. Also, build muscle and forms musclememory (prioprerception). So should childrens' games have time limits and parental controls for that? And should they offer cross-platform-controller function/s to promote more body diversity? How would the software have to be configured to increase maximum benefit? Also, have to consider the differences in hand size as well as missing fingers, thumbs, or radiculopathy and other nerve conditions, etc. Not to sound Ageist, but isn't this a way to improve the present and future, even for the elderly? Hand-tracking for amputees and prosthetics?Add tags
Morning all, Does anyone have any experience of or links to how to conduct an SCCM install of Oculus on Windows 10? I need to know if there is a way to deploy Oculus to a number of machines remotely using SCCM and not require any interaction from the end user i.e. is there a silent installer for this application that also requires no user interaction and will also let the end user plug in and use any headset/controller post install without any issues? I am looking for something that will install any required files as needed and start the necessary services as a one off installation I have asked support and was told to ask here. Thanks for any help Stuart
hiI live in Australia and am a quadriplegic and am able to use the buttons i was wondering when voice control will be expanded to Australia thanks
Hello For months I used developer mode to connect via USB and browse files or manage applications. As of two days ago when connecting the headset to a computer the system would detect the USB device but the oculus app, ODH, and sidequest all will not connect to the device. When the unit is connected issuing 'adb devices' returns nothing. I'd like to connect the device to attempt to re-enable developer mode but I cannot. Any advice?Thanks
Hey guys, we're wondering why there's no payment system for in-app purchases directly from within VR. What's the biggest challenge for monetizing in-app VR content as a VR dev? What are your thoughts on this? Survey on VR payment Takes only 2 minutes. 6 simple multiple-choice questions. We hate long surveys, too 😅Cheers,Richard from Holoswitch / triple A code
Hi all,For the life of me I cannot get sidequest to connect to my headset.I’ve literally tried everything possible.I use a Samsung s7 tried multiple cables and adapters.I never get the debug pop up. Developer mode is on,verified cables and adapters have all been otg ready,phones otg ready,don’t get it.stressing me out lol help
Just an idea, but wouldn't it be awesome to have an accessory that could be worn on the ankles for kickboxing?
Hi,I wondered if there is way to develop a game in javascript, create an APK out of it (with or without PWA),and submit it to the store.what I'm not sure about is that all i can find about PWA is for displaying a 2D website on oculus, but i want a 3D VR game developed in web technology and ship-able on the store, without an extra click to enter VR-mode. is it possible? Thanks
I see there is v29 but there is nothing else in the dropdown. Is there a way to access the earlier versions? (specifically I need 4.18, I'm not yet sure what version that was) Thank you!
Good morning,sorry for my silly question, but I'm pretty new.I would like to create a Horizon Workroom programmatically. Is it possible?Can I call an API to create a room from another application?Thank you
For present and future modifications to Oculus, earlier today my OQ2 may not handle changing locations (tracking) very well (https://www.quora.com/The-Oculus-Quest-tracking-can-be-disrupted-for-being-calibrated-to-the-wrong-power-outlet-frequency-How-does-that-affect-the-Quest-in-the-first-place). The fringes of the environment pixellated into "half static" black and white "tears" or "torn ripples". The location recently had updated Wi-Fi that uses "Plume" pods. Could be something to consider when targeting certain geographical locations. as it could affect Security as well as Health. I don't know if it is a Location, Hardware, or Software issue Notified the game bug occurred in. Has anyone else experienced this?
I am not really a developer, just an avid user of of product. I use the quest 2 for training at work, and I have a very novice skillset with modeling.I noticed that i can download the .fbx files of the controllers, but whenever i try to convert them to an .obj file, it shows the two controllers intersected with each other; they are unusable for my needs.I am not currently educated enough to work with blender but am pretty familiar with Fusion 360.is there a way that I can have someone create a QUAD .obj file or fusion 360 .f3d file of the controllers so I may use them for sculpting and 3d printing parts that help me with my job? You guys are awesome, thanks! Respectfully, https://www.facebook.com/robert.germanelo/https://www.instagram.com/germ.shooting/
Hi,We are developing an Oculus Go app, so we created a test user to test the in-app purchase (IAP) that redirect to Oculus Payment confirmation.In the beginning, Oculus payment page ask us for PIN confirmation :) , and every purchase worked well. But now (after some purchases : same SKU multiple times), the purchase is automatically confirmed without asking us PIN confirmation or display Oculus Payment Confirmation page. We do not have clicked on any "Remember my PIN" button or anything else.How do we bring back the PIN confirmation payment and Oculus Payment Confirmation page for our test ?We have tryied to unistall app & install it again ; change Test Cards (successful to failed) ; remove and add again Test Cards ; but nothing works because Oculus always accept the payment without asking us to enter the PIN confirmation.We need this Oculus Payment Confirmation page & PIN confirmation, in order to see the IAP Name modifications we've made (Purchase "Name" labels updated).PS :
Hi everyone!We are so excited to bring Passthrough to production and have been thrilled to see the community's engagement with Mixed Reality. We are working to build tools to enhance the developer experience and have a quick, 3 question survey for you that will help us prioritize the tooling we'll build for Passthrough enabled applications next year.Please take 2 minutes to fill out the survey here so that we can build the most impactful tooling for you!
My original Rift is very outdated 😄 Looking at moving forward, would you get Rift S for dev, considering there are going to be a lot of people that still have them, or would you bite the bullet and move to Quest? How long before Meta decides to just change and leave all the devs behind again? Seems a bit unstable to use Meta?
User question. Sorry for asking here but I already tried r/oculusquest and official Oculus support. Support directed me here. Where did the Updates Feed go in the phone app? It was a option at the top along with events, friends, challenges, ect... but there's no horizontal scroll now.It showed patch notes for games you owned only. Was very useful. Old menu https://imgur.com/a/2XKITXsNew menu https://imgur.com/a/aQGdP4x The other items got moved to Social and Profile, but Game Updates is nowhere to be found.
I want to make app with two Activities, first - VR mode with Unity, second - with native android ui written in java/kotlin. So I faced the problem that I can't combine these in one app by changing com.samsung.android.vr.application.mode or any other way, exept one method, but I am not sure if it is allowed to do so and will I be able to release my app to the store. I use this intent to start activity in 2D mode.Intent intent =new Intent(Intent.ACTION_VIEW);intent.setComponent(new ComponentName("com.oculus.vrshell", "com.oculus.vrshell.MainActivity"));intent.setData(Uri.parse("com.oculus.vrshell.desktop"));intent.putExtra("uri", "vrdesktop://com.test.testapp/.MainActivity");So my question is will I have problem releasing my app to the store with this solution?
I installed Oculus SharedSpaces for Unreal from AppLab.When I launch the app, I can only see the controller operation instruction image and Grayman in the black room, but I can't enter the lobby or room.Oculus SharedSpaces for Unity seems to be working properly because I put it in the same scene as the cover art.
The documentation for this API suggests the following (from this page -- https://developer.oculus.com/reference/platform/v34/o_v_r_requests_i_a_p_8h😞 $ curl -G -d "access_token=$USER_ACCESSTOKEN" -d "fields=id,item{sku}" https://graph.oculus.com/$APPID/viewer_purchases I have used the GetAccessToken() call (from Unity) to get what looks like a valid User Access Token. I then use that value and a valid $APPID, and get the following error: "{"error":{"message":"Unsupported post request. Object with ID '$APPID' does not exist, cannot be loaded due to missing permissions, or does not support this operation","type":"OCApiException","code":100,"error_subcode":33,"fbtrace_id":"An4VQxosLHb9uiWeDYZO5ef"}}"", The $APPID does exist, and i have been able to use other S2S API calls using it. What is the correct way to call the "viewer_purchases" method?
Hi All, Firstly, does Quest 2 allow HDMI input? ie: Using HDMI to Type C with HDMI connected to a Console/PC. If yes, has anyone worked on an app that essentially allows you to turn your Quest 2 into a home theatre like the Netflix app BUT, you can connect your Xbox or PS5. In the app itself, you adjust the screen size, etc. Haven't been able to find something that already exists...
Hi,what are the best learning resources how to create app in Mobile SDK? I checked documentation and all examples from here: https://developer.oculus.com/documentation/native/android/mobile-intro/ but there is no documentation/tutorials how to create the sample app from the scratch.
Hello, we are developing a software treatment for a balance disorder called Mal de Débarquement Syndrome, orMdDS in short. More info on https://mddsreset.com. We're finalising a release on smartphone inside VR glasses, but we would love to do a release on Oculus Quest 2, because we think it can be even more immersive and have an easier patient user experience. But there's one thing that bothers me and I haven't seen a straightforward solution. An Oculus Quest 2 basically (bit of a shortcut) assumes you're into gaming, and when you turn it on, you have to define your boundaries and floor level etc. This is not straightforward for our typical patient, on average 55 years old. What I would love is that you could turn the Oculus into a single purpuse device - when the patient puts it on, he/she sees only one fat button to click, and the treatment can start. Or alternatively, some very simple steps to get there. Our solution is currently WebXR based inside the browser, but if nece
im using ue4.27.1 to create something,and when i I use Airlink , the handtrack is automatically disabled, And For ue4 samples like HandsTrainExample seems to not work at all.How can I fix it
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