General VR & MR Development
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As a software developer.How can I make my games and EDUCATONAL applications,work, both in oculus Rift, and in oculus go ?i mean , how develop same application for both devices ?thanks for any help i will apreciate so much.
I am working on the oculus project, The player character for my simulation in Unity. in which I have firstperson controller, I have created game object of player in which I put FPCamera as a child and character's body.Issue: When I attach my oculus camera it detached from the body and with the Oculus headset movement, FPcamera act as a separate view from the body. the body does not rotate and remain static even though FPcamera is moving according to the headset. However it works fine if I disable oculus and move the character with the mouse, I can see my body and move left right everything with all animations.I have following link for the oculus controllers integrations in my projecthttps://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 (Oculus integration)here is a link which I have to achieve for my project, my FirstPerson should be like this in Oculus. you can see that the movement is with accuracy according its headset movementshttps://www.yout
I am working on the oculus project, The player character for my simulation in Unity. in which I have firstperson controller, I have created game object of player in which I put FPCamera as a child and character's body.Issue: When I attach my oculus camera it detached from the body and with the Oculus headset movement, FPcamera act as a separate view from the body. the body does not rotate and remain static even though FPcamera is moving according to the headset. However it works fine if I disable oculus and move the character with the mouse, I can see my body and move left right everything with all animations.I have following link for the oculus controllers integrations in my projecthttps://assetstore.unity.com/packages/tools/integration/oculus-integration-82022 (Oculus integration)here is a link which I have to achieve for my project, my FirstPerson should be like this in Oculus. you can see th
Dear Brendan, What does Fanbase VR entail? Fanbase VR is based on fans of celebrities instead of uploading video's and posting photo's and selfies of celebrities what they do is use our server system and website and pages to upload photo's and video's. However, they have to be unseen photo's and footages that fans will be lolling over to see. Fanbase VR will charge $7.99 per dozen photo's per celebrity and $10 for video's. It means 50% goes to celebrities so they receive $3.49 for photo's per fan and $5 for video's per fan. The photo's and video's are released as private viewing via Fanbase VR head gear, per fan which means individual private viewings. To assure that it is per fan per private viewings a thermostatic thumb or finger print device is attached to the head gear to assure the head circumference matches the thumb or finger print encoded from the beginning so that our celebrities are at ease that their photo's and video's are
Please feel free to make comments which you believe will prosper the future company which is Fanbase VR. My email address is: daeyah@mail.com
Current Oculus Half- dome prototype born with nativeflaws.The well known difficulty of comprehension and analisisof the human gaze, relevated through the eye- tracker hardware, could be notthe unique issue of Half- dome.The Half- dome does not expose the type of eye trackerhardware used by Oculus developers. Yes, these informations are covered by the IndustrialSecret but this secret can not cover the fact that the eye- tracker hardware involvedin the Half- dome development is a mobile one.Yes, the improvements both in mechanical design and in the field of view using also the Eye- tracker is Really Interesting, and yes the Eye- tracker ist a marvellous tool for theanalisis of eyes movements but it’s limits currently can not be overpassed.That is why some scientific papers have well clear ideas about this field.1- The signal loss could afflict portable eye trackersolutions like the eye tribe one. The consequence could be the failureto reliably locate a participant’s eyes during the cours
Every Friday, we toss a question to our developer community through the Oculus Developers Twitter account to get some fun and insightful thoughts into the experiences of a VR developer.Last week, our question was: "What do you still find challenging in your VR development process?" Some response highlights are:"Getting lighting to work consistently (ie. even look close to the same) between Rift and mobile while respecting the different performance envelopes.""Designing a "no buttons nor triggers" user interactions & have the user learn them without any kind of menus, text or tutorial.""Not having instant preview in Unity for Oculus Go. Would help a ton with iteration."This week's question is: "What is your favorite modern VR innovation, and why?"
Dear Mark and Brendan, What does Fanbase VR entail? Fanbase VR is based on fans of celebrities instead of uploading video's and posting photo's and selfies of celebrities what they do is use our server system and website and pages to upload photo's and video's. However, they have to be unseen photo's and footages that fans will be lolling over to see. Fanbase VR will charge $7.99 per dozen photo's per celebrity and $10 for video's. It means 50% goes to celebrities so they receive $3.49 for photo's per fan and $5 for video's per fan. The photo's and video's are released as private viewing via Fanbase VR head gear, per fan which means individual private viewings. To assure that it is per fan per private viewings a thermostatic thumb or finger print device is attached to the head gear to assure the head circumference matches the thumb or finger print encoded from the beginning so that our celebrities are at ease that their photo's and vid
DO NOT UPDATE TO Mac OS HIGH SIERRA!!!If you are using Unity in Mac do not update to Mac OS High Sierra because OVRplugin will not work any more in Unity and you will get errors in the editor. By other hand Oculus is not and will not help anybody to solve the problems. They are not supporting Mac and will not at lest in the near future.Do you already did it as I did? Bad news!!
Ok lets go, to start this, i from the Brasil,i really like this product, i love Oculus Rift, my problem, is of battery, is too high the price in my country, touch utilize too much of the battery, because the vibration is Strong, is good, but Strong, i wanna stop vibration, all vibration in the my touch controller, I do not understand the SDK PC, give me a code to put in my setcontrollervibration, please, help me in this. Sorry for my terrible english, in the Brasil, the education is bad :(
@imperativity,I would like to request a separation of WebVR topic as it is documented as a separate entity andhas it's own following and issues.Since has been in preview as Carmel there has been no mention or resolution of how released product Oculus Go and included Oculus Browser can be used.WebVR can be combined or isolated from regular Oculus Browser which has no reviews or page in the Oculus Go store.There are may questions as to what they each can do and not do.Thanks in advanceLee T. Davy
Hi Folks, I'm working on a WebXR video player, that suddenly broke. I suspect there was an Oculus update that killed it. Previously, this threejs example worked fine, https://threejs.org/examples/?q=video#webvr_video as did my video player. But, for the last few days, the render is all screwed up. I might see one frame of the video texture, then it goes nuts.
I am asking as many places as may get answer but not getting resolution.Since I got the Oculus Go after public release I was not involved in early development of Web VR.I have just started testing Oculus Go with WebVR samples and find lots of bad issues andeven the Oculus SDK for Hello World VR fails to run sample program as Oculus Go is not "requestPresent".This was tested earlier to be passing as Carmel iteration.Since I am neither a developer or non-Go user I wanted to only do simple Nodejs web based stuff.I do not have any other systems to do PC based development.I do not use MAC or Windows, only Ubuntu Studio Linux.Android is Linux so more familiar than PC or MAC especially development tools.I have used Android Studio , Android TV, Motorola Moto Z Play , OUYA and Forge TV.I use a Nikon Keymisson 360 camera for VR360 video and images.Also, can run some Steam including VR on Ubuntu Studio.Since my main attention is on 360 video and images I find the Oculus Go extremely attracti
So, me and my team are still in the early stages of prototyping a game for the Oculus and we are aware that there are some strict guidelines when it comes to violence in games in the Oculus store. We are a bit unsure if the game we are making is going to pass those guidelines. In short, our game is a some kind of a competitive version of Russian Roulette(with lots of additional actions to take), Multiplayer, but instead of people we are using Puppets and we are replacing the gore or blood with cotton.The story is vague but all you know is that you are trapped and need to win 10 games in a row to escape/save the current character, we also have an evil observer character that is orchestrating the whole thing.Do you see this concept passing the guidelines check or should we re-adapt or change it if we ever want it to be in the store?For example, a toy gun instead of a real gun or something similar in that fashion?Thank you in advance
How can I read Rift controllers output with python?
Hello, new to the community but have a questions. feel free to point me in the direction of an existing thread if one exists. I am trying to find out if there is a way to create a custom environment that a user can select as their home screen, I currently have the "Zen apartment" but would like to be able to build my own. Thank in advance!
Like are sales still going through and all that? Is the analytics frozen until the glitches are fixed?Any ETA or such?
Yep, it seems like a "stupid" question, but really, it's hard to know the answer for a newbie like me. I have an Oculus Go. I created a developer account and a new app. Then the question, "PC or Mobile?" Well, I dunno. What's the Go? I guessed Mobile. Result: Welcome to your Samsung Gear VR app! Yeah, no... Riiight, Morty?What's the deal?//\\/\.
The Lifetime Copies Sold and Lifetime Revenue has changed today. It shows the June and July Lifetime Copies Sold and Lifetime Revenue. Does anybody know what happened with it?
Oculus Go How to cancel wake up and lock screen
Hi Guys,any adv. will be helpful :)I want our business / medial app to launch as soon as the device is switched on. I mean, I do not want the users to navigate various menus trying to locate and start our app. Can it be done? if so can you guide me on the process please
Is it possible to change the organisation name in the Dashboard?
I haveha project called avros hosted in intch.io. The subject I would like to talk about is in vr programming. I dont think this is common yet, but i am certain that it increases productivity. In time, i think vr will be the only efficient way to program.
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