General VR & MR Development
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Is it possible to set the headset sensor to automatically trigger an app/experience? The goal is to not have to make any selections in the menu in order to make the VR start.
Hi everyone!I'm wrapping up my Gear VR game which I plan to release by November. I haven't submitted the game for review yet to the store (as it is not complete) but it has already been covered by the press (based on my teaser trailer and screenshots). Is there a way to share my latest beta of the game with the press without using the 'beta channel users'? Keys would be ideal really, but keys are only available once your game has been approved, and ready for release, which may be too late. You see, the press doesn't always respond to emails (even when they feature/post about your game), and asking them for their oculus account emails in order to allow them to play the beta has been really tricky. It would be a lot easier if I could send them keys...Has anyone had this problem before? Or have people been waiting for the game to be released before sending keys to the press?Thanks for your help :)
Is it possible to log the following types of information via the Oculus SDK (while e.g. using the DK2): head position with 3D coordinates/directions, eye positions, hand/controller positions, buttons pressed, the image the user is currently seeing (or video?). Is this provided by the SDK or is there a way to obtain this directly from the hardware? Or is this only accessible (and better caught) via a gaming engine, such as Unreal, that interfaces to Oculus?I only have a very basic understanding of the hardware and the SDK and want to get a better understanding of getting to low-level sensor information. I am thinking about a small project that simply records these types of low-level information and possibly getting to some derived higher-level movement information (e.g. gestures) . Any help pointing me to sections of the SDK, other documentation, other VR projects and/or tools would be highly appreciated.
I have been experimenting with oculus rift as a tool to aid persons with disabilities. Currently I been working with persons with low vision and learning disabilities. As anyone else been working in this area? Robert David Dawson, Ph.D., CRCClinical Assistant ProfessorUSC School of MedicineDept. of Neuropsychiatry & Behavioral ScienceRehabilitation Counseling Programhttp://rehab.med.sc.edu/3555 Harden Street Ext, Suite B-18Columbia, SC 29203Phone:803-434-8263Fax: 803-434-4231
I'm not very familiar with making games in 3D, but I have used Macromedia/Adobe Flash for quite some time now, which is used to make 2D animations and games. So I'd like to see if you can create something that works for the Rift.Another thing to mention is that you can run a flash on anything really, so you don't need a particularly good computer.I don't have my Rift yet so if you could try a few things, then that would be highly appreciated.The number in the bottom left corner is supposed to be the PD, but all it really is, is a variable that tells how many pixels apart the objects should be on the screens. Then that is divided by another variable which is bigger if it is supposed to be far away.What I would like to know is if the red ball appear to be close and if the mountains appear to be far away, if so, how close and far away. Also what your PD is, and what you set the number to, so that I can make it more accurate. If there aren't enough to look at in order to make a judgement,
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