Is it possible to deactivate Oculus sleep mode when removing HMD in Unreal builds?
Hello everyone! My team and me are working on a VR game.
My game goes like:
-The experience START when HMD detecting a player wearing it.
-The experience STOP when HMD detecting nobody wearing it
-then ***screensaver Mirrored on screen*** with the VR still activated (Working in Unreal Preview).
We are using the proximity sensor of the Oculus to know when changing the level. (So it is impossible to just Tape the sensor to solve the issue).
THE PROBLEM: The Oculus Rift in standalone builds, for performance issues or something, will not render camera when not weared, and then will not mirror any images on screen, making the screensaver full black.
Is there any option, or modifiable SDK code to prevent Oculus to stop render?
Thank you!
