Is Oculus thinking to solve nausea problems or the player colliding with objects around them?
Hi
Since that I am developing with Rift and Go ( and hopefully that I also can get the Quest asap) and there are 2 big problems that I think humble that should to fix to do a more VR Nice and Immersive experiences like Nauseas problems( Teleporting is not the best immersive experience) or preventing users colliding with objects around them.
Since I have seen that there are some hardware complement to fix these problems ( for example Cybershoes, thiis device had 2 presentations succesfully in Kickstarter and Indiegogo now and also was in CES 2019 more info here https://www.kickstarter.com/projects/cybershoes/cybershoes-step-into-vr?lang=es) for it, Does Oculus think in fix these problems with any similar device or another way?
Thanks for your help to developers
Best Regards
Alejandro
Since that I am developing with Rift and Go ( and hopefully that I also can get the Quest asap) and there are 2 big problems that I think humble that should to fix to do a more VR Nice and Immersive experiences like Nauseas problems( Teleporting is not the best immersive experience) or preventing users colliding with objects around them.
Since I have seen that there are some hardware complement to fix these problems ( for example Cybershoes, thiis device had 2 presentations succesfully in Kickstarter and Indiegogo now and also was in CES 2019 more info here https://www.kickstarter.com/projects/cybershoes/cybershoes-step-into-vr?lang=es) for it, Does Oculus think in fix these problems with any similar device or another way?
Thanks for your help to developers
Best Regards
Alejandro
