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Up and Coming
December 3, 2018

Issues with disappearing real-time shadows Unity

I've been trying for a while to figure out whats going on here but haven't been able to find a solution. Anyone else having trouble with real-time shadows disappearing on terrain? So far ive tried just about everything in lighting, terrain, and quality settings to no effect. Any insights would be greatly appreciated!



    1 reply

    L4Z3RC47Author
    Up and Coming
    December 4, 2018
    Yep, no response though. Thought I'd ask here just incase anyone else had any issues with this on other Oculus dev projects. My research turned up a lot of stuff back from 2014 too but no real solutions. Some people had lookalike issues with not setting their draw distance properly but this definitely isn't it. Terrain settings are also set to max out draw distance and occlusion culling has been turned off in the above test.