Jittering of Textures
I am trying to build a VR application using the native oculus sdk provided by meta in Vulkan. I am facing an issue with textures in the application. The Textures are flickering(more like jittering) at the edges. The jittering is more prominent inside the VR. Any idea what might be the reason behind it? Furthermore I have already implemented mimapping for the textures and multisampling is also implemented. If any more details are required please let me know. Here is the link to the refenrence video.
Flickering can be observed in the flower pot in the video.
