LOD in .glb - physics - interactive items and Oculus home facebook group
Hi , after stuying the Kronos gltf format page and oculus dev support page i stilll can t figure how to implement LOD that i see working on official Oculus items .
Any hint would be awesome . I m exporting tons of designs and that would make display lighter (and loading a bit heavier ^^)
Also i guess it s too soon to ask about physics , maybe interactive/handable objets will be editable and documented in a next update ? once items get synchronised between guests.
As of interactive objets,I d sooo want to get a working 2D pen to draw on (some?) surfaces (and a 3d pen to draw in thin air too ) . maybe medium will be avaible in home someday ? thats something you have in mind?
anyway,
I realy love where oculus home could go but I m still struggling to find infos . i opened a group on facebook if anyone want to come with questions or answers , simply search for "oculus home" .
Also if anyone want to visit my place, i have same tag than here .
thanks and hoping to hear from some of you .
Any hint would be awesome . I m exporting tons of designs and that would make display lighter (and loading a bit heavier ^^)
Also i guess it s too soon to ask about physics , maybe interactive/handable objets will be editable and documented in a next update ? once items get synchronised between guests.
As of interactive objets,I d sooo want to get a working 2D pen to draw on (some?) surfaces (and a 3d pen to draw in thin air too ) . maybe medium will be avaible in home someday ? thats something you have in mind?
anyway,
I realy love where oculus home could go but I m still struggling to find infos . i opened a group on facebook if anyone want to come with questions or answers , simply search for "oculus home" .
Also if anyone want to visit my place, i have same tag than here .
thanks and hoping to hear from some of you .
