Looking to develop my first experience in Oculus need some guidance
Hi everyone,
I am going to learn how to create an experience in Oculus, and wanted my first project to be similar to how Fantasyth works. So my questions are:
1. To create the environment and camera motion, was this done using Unity?
2. To create a lot of the light scatter effects, was this done using Maya, or can Unity create this same effect?
If anyone can give me some guidance, so that I am researching the right tools for the job. My goal is to create a music video, with camera driven motion (no player control), and produce environments that the user is taken through. I would like to create as much polish as possible (so keeping the skins fairly simple), but as a first project, if I can avoid paying for Maya, or 3DS Max, that would be awesome.
Looking forward to any help given,
Cheers,
Stephen
I am going to learn how to create an experience in Oculus, and wanted my first project to be similar to how Fantasyth works. So my questions are:
1. To create the environment and camera motion, was this done using Unity?
2. To create a lot of the light scatter effects, was this done using Maya, or can Unity create this same effect?
If anyone can give me some guidance, so that I am researching the right tools for the job. My goal is to create a music video, with camera driven motion (no player control), and produce environments that the user is taken through. I would like to create as much polish as possible (so keeping the skins fairly simple), but as a first project, if I can avoid paying for Maya, or 3DS Max, that would be awesome.
Looking forward to any help given,
Cheers,
Stephen
