Loss of Playspace / tracking on Rift S and Quest in a busy environment / trade shows etc.
Hello!
We have a challenge that we are designing VR experiences for events and trade shows. We have noticed that the Rift S and Quest can loose the tracking / playspace in these busy environments. I have been trying to find best practices and things we can do to make sure that its works 100% of the time! I have seen videos from Oculus own events and noticed funky carpets, lines on the floor and more and I am wondering if this is something that is a standard practice ?
Having to setup the playspace constantly is a problem in a professional environment.
Kind regards
Mikael
We have a challenge that we are designing VR experiences for events and trade shows. We have noticed that the Rift S and Quest can loose the tracking / playspace in these busy environments. I have been trying to find best practices and things we can do to make sure that its works 100% of the time! I have seen videos from Oculus own events and noticed funky carpets, lines on the floor and more and I am wondering if this is something that is a standard practice ?
Having to setup the playspace constantly is a problem in a professional environment.
Kind regards
Mikael
