Min focal length of OCULUS Quest? / Performance of OCULUS Quest connected to PC?
Hello every Oculus Developers,
I am Yongbum Kim,
I made a kind of VR User Interface API (a Unity Asset) named as "VR Tablet PC".
Instead of using the existing projection pointer & buttons, VR users can draw lines or write letters or type a keyboard in VR space 'by directly contacting with stylus pens'.
It's Youtube's content of my API. ----> https://youtube.com/watch?v=1gV6DRLtPLA&t=3s
I use the Oculus rift S system on my API, and Rift S is really great for my API. Specifically, wide tracking area & minimum least focal length by 5 cameras are suitable for tracking touch controllers grabbed by both hands that act as stylus pens.
I wonder if this API can be also applied to an Oculus Quest connected to Desktop PC.
It is a question whether the Oculus Quest connected to the PC can fully utilize the power of the PC's powerful CPU/GPU.
For reference, my PC system connected to Rift S is '8700K / 32GB / 1080Ti'.
And, I have one more question. Rift S has 5 cameras and Quest has 4 cameras, and so I think that the near front FOV of Quest HMD may have some dead zone.
If so, the tracking of each stylus pen may be quite unstable.
I would like to apply my API to Oculus Quest as to Oculus Rift S smoothly.
Thanks,
I am Yongbum Kim,
I made a kind of VR User Interface API (a Unity Asset) named as "VR Tablet PC".
Instead of using the existing projection pointer & buttons, VR users can draw lines or write letters or type a keyboard in VR space 'by directly contacting with stylus pens'.
It's Youtube's content of my API. ----> https://youtube.com/watch?v=1gV6DRLtPLA&t=3s
I use the Oculus rift S system on my API, and Rift S is really great for my API. Specifically, wide tracking area & minimum least focal length by 5 cameras are suitable for tracking touch controllers grabbed by both hands that act as stylus pens.
I wonder if this API can be also applied to an Oculus Quest connected to Desktop PC.
It is a question whether the Oculus Quest connected to the PC can fully utilize the power of the PC's powerful CPU/GPU.
For reference, my PC system connected to Rift S is '8700K / 32GB / 1080Ti'.
And, I have one more question. Rift S has 5 cameras and Quest has 4 cameras, and so I think that the near front FOV of Quest HMD may have some dead zone.
If so, the tracking of each stylus pen may be quite unstable.
I would like to apply my API to Oculus Quest as to Oculus Rift S smoothly.
Thanks,
