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New Participant
April 18, 2020

Native development / example with post processing effect (bloom)

Hello,

I try to figure out, how to add postprocessing effect (like bloom/glow) on the following sample: VrCubeWorld_SurfaceView.
I have some good examples for bloom effect around, but I am not able to adapt them to the VrCubeWorld_SurfaceView...

Here are some calls done, that are not so much documented:
  • glFramebufferTextureMultisampleMultiviewOVR
  • vrapi_CreateTextureSwapChain3
Is there a sample (from Oculus or not) that demonstrate the postprocessing effect in the native VR context?

Thanks!

1 reply

Inspiring
April 20, 2020
You might wanna try the developers forum. This is the user's forum.