Native development / example with post processing effect (bloom)
Hello,
I try to figure out, how to add postprocessing effect (like bloom/glow) on the following sample: VrCubeWorld_SurfaceView.
I have some good examples for bloom effect around, but I am not able to adapt them to the VrCubeWorld_SurfaceView...
Here are some calls done, that are not so much documented:
Thanks!
I try to figure out, how to add postprocessing effect (like bloom/glow) on the following sample: VrCubeWorld_SurfaceView.
I have some good examples for bloom effect around, but I am not able to adapt them to the VrCubeWorld_SurfaceView...
Here are some calls done, that are not so much documented:
- glFramebufferTextureMultisampleMultiviewOVR
- vrapi_CreateTextureSwapChain3
Thanks!
