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Participant
April 2, 2020

Oculus Home import error log?

Hello, I'm not sure if this is the right place for this question. If not, I apologize in advance.

I'm trying to create custom 3D models for import into Oculus Home. I've been able to create a fairly complex robotic model with simple bone animations to move the eyes around. This works perfectly when imported. However, as soon as I try to skin any part of the armature with vertex weights, Home crashes with no indication as to why. I've pre-validated the glb (github.khronos.org/glTF-Validator/) and there are no errors. I can load the glb in all of the viewers (gltf-viewer.donmccurdy.com, babylon.js, Three.js, 3D Viewer, etc.) and everything looks good. Is there a log somewhere that I can check to see what causes the crash?

1 reply

Majik60Author
Participant
April 4, 2020
It looks like this has something to do with creating a rig with Rigify in Blender. If I just animate the armature (metarig) directly it doesn't crash.