Skip to main content
Up and Coming
September 28, 2018

Oculus Quest

How can I get my hands on an oculus quest so I can start developing on it?

    22 replies

    Up and Coming
    September 28, 2018
    @imperativity
    MaxArch
    Inspiring
    September 29, 2018
    Until they are shipping them (i would like to get my hands on one too btw), in one of the oc5 lectures they said something like: "you can start developing for the quest today. the controls (keymapping) are identical to the rift."
    Because it uses a 835 chip, use old school modelling techniques/strategy.

    Up and Coming
    September 29, 2018

    maxBr said:

    Until they are shipping them (i would like to get my hands on one too btw), in one of the oc5 lectures they said something like: "you can start developing for the quest today. the controls (keymapping) are identical to the rift."
    Because it uses a 835 chip, use old school modelling techniques/strategy.



    I watched a video and the chinese guy at OC5 said that a few developers already have dev units and they are creating a lot of games in the next 6 months. I want to be one of them devs that release when it comes out too. i didn't hear anything about the mappings being the same though. I hope @imperativity can give us some in site into how we too can be on the for-front.
    New Participant
    September 30, 2018
    We are developing a PvP fighting game, that we think will work SOOO well in Quest, so we really want the game to work too, hope we can join (or atlease apply to) the forementioned developer' group too!
    Up and Coming
    October 1, 2018
    I want it so i can start building an arena out of boxes and start making a game for pvp as well
    New Participant
    October 2, 2018
    @imperativity As @"wirelitesoft.dev" said even though the controls may be the same as a rift the real power of the quest is the arena scale mapping and game development. For that you need access to the 'oculus insight' and static shared mapping that was demoed at oc5. I'd also be interested in how you could map or track other devices (E.g. guns) and not just the touch controllers. For that you need access to the hardware and sdks
    Up and Coming
    October 9, 2018
    It might be helpful for gameplay design if there were a debug mode for the Rift that emulated the touch tracking volume limitations of the Quest.
    Up and Coming
    October 10, 2018

    owenwp said:

    It might be helpful for gameplay design if there were a debug mode for the Rift that emulated the touch tracking volume limitations of the Quest.


    I agree but the tracking is done by the tracking cameras on the front of the quest.
    Up and Coming
    October 10, 2018
    That's the point, the software could determine if your hand would be outside of the FOV of those cameras, if the Rift had them, and then have the API respond accordingly. Even if you have a real Quest that would save development time.
    New Participant
    October 30, 2018
    In case I would "magically" get an Oculus Quest I would create a special edition of my "Fractal Flow VR Lucid Dreaming" for it in max three weeks. Just a message for my guardian angels :smiley: http://ancientc.com/fractal-flow-vr-lucid-dreaming/ ;@imperativity @wirelitesoft.dev #christmascoming #youneverknow #enlightenyourmind