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Up and Coming
April 3, 2018

Oculus Unity VR Starter Kit Released :)

https://www.assetstore.unity3d.com/en/#!/content/10333



The Oculus VR Starter Kit Has Been Released!! This package gives you a
solid Framework to run around in your VR Environment and Interact with
Objects.

I wrote this for my students in the VR classes I teach, originally.
The goal was to get students past the technical stuff quickly so they
could go straight to telling their stories. Now in a couple of minutes
they can walk around and use objects in their environment.

Also in the past, with supplied scripts, there were problems with
memory issues in Unity. By writing all the code myself, I was able to
remove all these issues.

And of Course, Since this code is constantly being used in both
Class and Production Environments, It will always be updated with new
features.


I hope people Enjoy the kit and I look forward to seeing all the cool stuff people make with it.

More NFO Here: https://grfxman.artstation.com/projects/8830n

59 replies

June 2, 2018



Malicore said:

Hi Eddie,

I'm currently using this asset, and I just updated the avatar SDK to 1.26.  When I included the new local avatar the button rig stopped working.  I've double checked the rigidbodes, the box colliders, and no values have changed. The hand & raycast components still work great on other gameobjects, but for some reason I can't get the button rig to work again.  Could there be a compatibility issue with the new avatar?  


It seems they changed quite a bit with the Avatar update. I already made the necessary changes and will submit it to the Asset Store on Monday. So you should have it on Wednesday.


Thanks for the update.  I'm still using 2017.4 for my project so I haven't been able to get the last couple of updates.  I might have to switch back to the old avatar SDK.
Inspiring
June 2, 2018
This looks very interesting, might pick it up to start my next VR project.

Am wondering..is it (or will it be)setup for network/multiplay/friends/rooms  or any oculus or 3rd party (photon etc) multiplay in mind.

My last project the trickiest part was to get all the asssets and players syncing well. Incorporating Oculus friends and rooms api would be a great benefit also.

-P


Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
Up and Coming
June 3, 2018

pjenness said:

This looks very interesting, might pick it up to start my next VR project.

Am wondering..is it (or will it be)setup for network/multiplay/friends/rooms  or any oculus or 3rd party (photon etc) multiplay in mind.

My last project the trickiest part was to get all the asssets and players syncing well. Incorporating Oculus friends and rooms api would be a great benefit also.

-P




I'm interested in adding Photon. But it will be after adding some other features that were requested first. I have Photon accounts already so I will add it to the feature Request List.
Up and Coming
June 3, 2018

Malicore said:




Malicore said:

Hi Eddie,

I'm currently using this asset, and I just updated the avatar SDK to 1.26.  When I included the new local avatar the button rig stopped working.  I've double checked the rigidbodes, the box colliders, and no values have changed. The hand & raycast components still work great on other gameobjects, but for some reason I can't get the button rig to work again.  Could there be a compatibility issue with the new avatar?  


It seems they changed quite a bit with the Avatar update. I already made the necessary changes and will submit it to the Asset Store on Monday. So you should have it on Wednesday.


Thanks for the update.  I'm still using 2017.4 for my project so I haven't been able to get the last couple of updates.  I might have to switch back to the old avatar SDK.


Making the switch to 2018 was actually a hard decision for me. But in the end I had to move forward to 2018.
Up and Coming
June 4, 2018
https://vimeo.com/273253884
VR STARTER KIT FOR OCULUS
https://www.assetstore.unity3d.com/en/#!/content/10333
Version 2.9 Has Teleport and First Person Shooter Mode built in with a single button press!!
Just hit "X" on your left touch controller at any time to switch between modes.

#eddiechristian #allegorithmic #film #maya #game #alembic #redshift #unreal #iclone #visualeffects #mmo
#specialeffects #rift #substancedesigner #mocap #art #oculus #prototype #zbrush #characterdesign #monsters
#compositing #vr #virtualreality #filmmaking #animation #characteranimation #vfx
Up and Coming
June 4, 2018
Version 2.9 has been Submitted to the Asset Store :)
Up and Coming
June 5, 2018

VR STARTER KIT FOR OCULUS VER 2.9 IS OUT!!

https://www.assetstore.unity3d.com/en/#!/content/10333

Requires Unity 2018.1.2 or higher.
PRODUCT DESCRIPTION :

The Kit comes with a Complete Demo Game with Gun and Melee Combat.

Switch between Teleporting and First Person Shooter Mode in a Single Button Press!!

** Emerald AI Compatible **

FEATURES:
Teleportation
Haptic FX when Player is Damaged.
Haptic FX for Held Objects.
Rigidbody Character controller that uses the Oculus Touch Controllers
Set Strafing on Either Controller
Premade FPS Prefab (Just drop it in a scene and hit play)
Built In Walk and Run Speeds
Player Turning and Jumping
Easily set up any object to be Interactively Grabbable
Distance Grabbing that has an Adjustable Range
All Grabbed Object’s Positions and Rotations can be set Individually for Each Hand
Pistol Combat
Melee Combat
Pulling for Objects with Arced movement.
(Such as Doors or the Lid to a Treasure Chest)
No Hinge or Configurable Joint constraints Needed.
Pulling and Dragging Objects with either Trigger Button (Detects Closest Point on the Collider)
Example of Animated Light Intensities Fired by a Player entering a Trigger Area (Fade Up and Down over Time)
Example of Fading Distant Materials.
Pull Lever Example
Slide Lever Example
Button Example
Demo Game
Game Manager that controls the number of enemies
Particle Event when Enemies Die
Enemy Spawning System with Particle FX
GUI with Fully Function Player Health and Player Score
Commented Code and Tooltips make it Easy to Learn


Up and Coming
June 15, 2018
Version 3.0 Has been Submitted to the Unity Asset Store.
Version 3.0 now has Desktop and VR Mode. In Desktop Mode you can use the
"w, a, s, and d" keys for input when your not wearing the HMD. Also I
added a Motion Acceleration public variable so you can adjust how fast
the player accelerates to it's top speed in the Unity Editor.


Up and Coming
June 26, 2018
VR Starter Kit For Oculus VER 3.1 has been submitted to the Unity Asset Store.
It now has an Oculus Go / Gear VR Version. :)

Up and Coming
June 27, 2018
VER 3.1 of The VR Starter Kit For Oculus is out!!! :)
Now with an Oculus Go / Gear VR Version!!