OVRPlayerController does not move with OVRCameraPrefab in Unity
Hello,
I am using Unity 2020 and Oculus Unity Integration SDK 33.
I cannot get the OVRPlayerController to move with the OVRCamera prefab. I would like to know if this is even a possibility any more - the CharacterCameraConstraint script has been changed significantly. I have tried setting up the CharacterCameraConstraint, the SimpleCapsuleMovement, CapsuleCollider and RigidBody onto the OVRPlayerController and it still does not work. In the locomotion example scene the OVRPlayerController also does not follow the camera.
I could not find any documentation for how room based locomotion is supposed to work. I know this worked fine with previous Oculus integrations. Has this feature been removed on purpose? If yes why?
Kind regards,
LordSlimeball
