Player Coordinates
In VR games and programs like the VR animation player, is there some way to find the world coordinates of the player and/or other objects? Perhaps in the game files stored on the computer? I know that game engines do have coordinates, and most programs on the VR headset use unity or unreal engine. I want to work on a project which simulates wind using player and object movement in the virtual world.
Basically, I was thinking of using the coordinates and calculating the speed and direction of a player's virtual movement and using that to determine the speed of a fan blowing into my face in real life.
It might be different for each application/game so perhaps I was thinking about starting with the VR animation player.
Thanks!
