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Up and Coming
March 27, 2020

Please help - Failing Oculus GO Entitlement Check Every Time

I've failed the app review process three times in a row due to the Entitlement Check.
Specifically:

The app must perform an Oculus Platform entitlement check within 10 seconds of launch and exit the app if the check fails.

Can anyone offer some advice as to how to test this before I send the app into review again?
How do I check to see if I've done it correctly?

Thanks in advance.

2 replies

Up and Coming
March 29, 2020
In Unity there is an Oculus Integration option to create an App Store Compatible manifest xml file, maybe that's what you need to use in this instance?
Inspiring
March 29, 2020
Perhaps a silly question, but are you running the entitlement check? Like do you run Entitlements.IsUserEntitledToApplication() somewhere in your Unity application?