Remote Logging for development
I'm targeting quest 2 development with godot. I'm looking for a way to get logs remotely from multiple headsets. Especially for bug collection later on in production? Do folks just integrate BugSnag/etc?
I'm targeting quest 2 development with godot. I'm looking for a way to get logs remotely from multiple headsets. Especially for bug collection later on in production? Do folks just integrate BugSnag/etc?
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