Shared Spatial Anchors appearing, but player not syncing
We're trying to build an experience with Shared Spatial anchors, and it seems like we've followed the example scene well. We're able to create an anchor, save it to the cloud, share it to another player, and then have that player query it and instantiate it in their room.
The anchor ends up appearing in the correct place, with the correct rotation, but when the receiving player tries to align to it, their location and rotation don't adjust to it at all. It stays exactly how it was.
Here's the code we're calling once the anchor is instantiated.
We've almost lifted the code exactly from the example scene. Any idea what's happening?
