Strategies to improve environment recognizing with Quest Pro.
Hi community!
I am making an application with Meta Quest Pro with Unity that takes advantage of spatial anchors in a large environment that has repetitive elements such as chairs and benches. In addition, some details in this environment can slightly change their position in space.
In such a situation, the device cannot always immediately recognize the environment. Could we adopt some strategy to help the device recognize the environment? Has anyone experienced similar problems?
Thanks for the help!
Giuseppe
Thanks for the help!
Giuseppe
