Syncing 2 players in world space
Hello,
I wanted to prototype a world scale game for the Quest using my Rifts but I'm not sure how to approach syncing two networked players in the same world space. Does anyone have experience making game using world scale?
I wanted to prototype a world scale game for the Quest using my Rifts but I'm not sure how to approach syncing two networked players in the same world space. Does anyone have experience making game using world scale?
