Targeting Vive with the Unity Oculus Integration
Hi, I saw this article which implied it's relatively easy to target the Vive with the Unity Oculus Integration: https://uploadvr.com/2018/11/22/oculus-port-rift-games-vive/
However, I can't find any documentation for how that works.
My goal is to create a single build to target both Oculus Store and Steam. Has anyone done that with Unity Oculus Integration?
Appreciate insights into how you did that, if so.
As an aside, I'm using VRTK, so hoping that plays nicely with this paradigm.
Thanks in advance!
However, I can't find any documentation for how that works.
My goal is to create a single build to target both Oculus Store and Steam. Has anyone done that with Unity Oculus Integration?
Appreciate insights into how you did that, if so.
As an aside, I'm using VRTK, so hoping that plays nicely with this paradigm.
Thanks in advance!
