To Unity Devs, Watch Out! Importing 1.21 of Oculus Utilities asset package changed my layers!
I think there's something that needs to immediately come to the attention of the developers of the unity asset package.
My project has a very delicate order of layers, as many I'm sure do. When importing the Oculus Utilities 1.21 package into my project, Unity's layers changed to the following:
8: NoFadeOut
9: ColliderGrid
10: Gazeable
11: Player
12: LitStairs
13: LitStairs2
14: Wall
15: Teleport Points
16: DemoUI
17: Toys
Now I have to load up a backup and figure out what my layers names and corresponding numbers were...
My project has a very delicate order of layers, as many I'm sure do. When importing the Oculus Utilities 1.21 package into my project, Unity's layers changed to the following:
8: NoFadeOut
9: ColliderGrid
10: Gazeable
11: Player
12: LitStairs
13: LitStairs2
14: Wall
15: Teleport Points
16: DemoUI
17: Toys
Now I have to load up a backup and figure out what my layers names and corresponding numbers were...
