UE4 Leaderboards in Blueprint
I'm trying to implement a simple leaderboard. I can write and read a value but I can't see how to pass an array to ReadLeaderboardInteger node in UE4 4.21. Is this really possible? The node only takes a Player Controller and a Stat Name as inputs. Additionally I can't see how to read the names in a leaderboard with blueprints. It seems like the UE4 leaderboard blueprints rely on ShowPlatformSpecificLeaderboardScreen to display all of this information, but that isn't supported on Oculus Go.
From the documentation at https://developer.oculus.com/documentation/platform/latest/concepts/dg-cc-leaderboards/
"Add the Read Leaderboard Integer node. There are 2 ways to query the leaderboard using this node. Pass an array of a single entry, the current user’s id, to retrieve the user’s rank on the leaderboard. Passing an empty array will return the top 100 players on the leaderboard."
From the documentation at https://developer.oculus.com/documentation/platform/latest/concepts/dg-cc-leaderboards/
"Add the Read Leaderboard Integer node. There are 2 ways to query the leaderboard using this node. Pass an array of a single entry, the current user’s id, to retrieve the user’s rank on the leaderboard. Passing an empty array will return the top 100 players on the leaderboard."
