Unity iOS build error with MapFileParser.sh
Unity 2020.3, iOS build.
Oculus Integration 46,
XCode 14.
iPhone 16.1
I am trying to build a cross-platform app. The iOS build includes the Oculus library even though I don't use Oculus functions. In the iOS build, the MapFileParser.sh misses +x attribute. XCode build fails with the error "Command PhaseScriptExecution failed with a nonzero exit code".
the fix is "chmod +x MapFileParser.sh", but I think it's a bug within the Oculus Integration Assets.
