[Unity/Rift S] Unchecking "Use Position Tracking" in OVR Manager leads to weird distortions in HMD
Using:
- Unity 2018.4.2
- Oculus Integration 1.38
- Rift S
Test Environment:
- Clean, new project, only Oculus Integration inside and a test scene with default cubes
- Tested on two different machines with two different Rift S headsets
Problem:
When I disable "Use Position Tracking" in the OVRManager of the default OVRCameraRig, the image inside the HMD gets super distorted. The image in editor is displayed correctly however. What I would expect from this checkbox is to simply disable 6-DoF positonal tracking and switch to 3-DoF instead. So there seems to be a bug of some kind.
Does anyone know about this one or can provide a workaround for dynamically switching between 6- and 3-DoF on runtime?
Best,
Adrian
- Unity 2018.4.2
- Oculus Integration 1.38
- Rift S
Test Environment:
- Clean, new project, only Oculus Integration inside and a test scene with default cubes
- Tested on two different machines with two different Rift S headsets
Problem:
When I disable "Use Position Tracking" in the OVRManager of the default OVRCameraRig, the image inside the HMD gets super distorted. The image in editor is displayed correctly however. What I would expect from this checkbox is to simply disable 6-DoF positonal tracking and switch to 3-DoF instead. So there seems to be a bug of some kind.
Does anyone know about this one or can provide a workaround for dynamically switching between 6- and 3-DoF on runtime?
Best,
Adrian
