Unity's Lightweight Render Pipeline (LW RP) looks to be a huge deal for mobile VR.
Link to Unity Blog post: https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance
Has anyone played with this, specifically for Gear VR/Oculus Go development? How does it compare to the existing workflows & tools in terms of ease of use, performance, etc.?
Has anyone played with this, specifically for Gear VR/Oculus Go development? How does it compare to the existing workflows & tools in terms of ease of use, performance, etc.?
