Wrapping my head around Oculus shared spatial anchors. Questions?
Hello All, I am using Unity and going through the Unity-SharedSpatialAnchors-main sample on github. I have some questions?
1) Can spatial anchors be shared across a local wifi network, rather than sharing via the cloud? Or is there some "trickery" that happens on Meta's online platform services that are required?
2) What exactly is the data being shared? Is point cloud data being shared - downloaded from the cloud to another user?
Thanks.
