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Up and Coming
March 10, 2015
Question

Any history buffs here?

What was the typical size / dimensions / floor plans for an indoor store in the middle ages, with a customer area and an employee area? Inquiring minds wish to know.

    6 replies

    Up and Coming
    March 10, 2015
    Im afraid I havent got a clue but maybe some of the Time Team episodes will help you with your research.

    https://www.google.co.uk/search?q=time+team&num=20&source=lnms&tbm=vid&sa=X&ei=h77-VPXSNtXVari6gfgO&ved=0CAcQ_AUoAQ&biw=1024&bih=464
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    saviorntAuthor
    Up and Coming
    March 10, 2015
    I'll take a look at those videos, thanks!
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    saviorntAuthor
    Up and Coming
    March 11, 2015
    Contacted the Archeology institute today, and they had no idea.. I find that, well, odd to say the least :roll:
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Up and Coming
    March 11, 2015
    Not sure they had stores in the middle ages.
    saviorntAuthor
    Up and Coming
    March 11, 2015
    They did, to an extent. It wasn't like today's stores! From the illustrations from the era, they usually consisted of 1 room, maybe 2 rooms. I'll probably just wing it, not like it has to be exact as this isn't for a museum or anything.. although I like to be as accurate as possible given the circumstances.
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Up and Coming
    March 11, 2015
    You could look at middle eastern bazzars for individual size I don't they have changed much since the middle ages anyway.

    Or failing that a local outdoor or indoor market should give you a good idea????