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May 2, 2019
Question

Decent Article On Star Citizen From Forbes

https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#223128c95ac9

I waved goodbye to the 30 odd quid I played for the thing years ago. Chris Roberts has done pretty much the same thing with Star Citizen that he did previously with Freelancer - poor project management and biting off more than he and his developers can chew.

The development of Elite Dangerous has made MUCH more sense. Start off with a basic amount of ships and a base game, release a full playable RC version and gradually update and add features to it.

Roberts hasn't even completed ONE star system ffs  :D

    15 replies

    Up and Coming
    May 3, 2019
    Yea, they got me for about 200 bucks too a few years ago. I was screwing around in the Alpha and decided to buy something bigger to screw around with. I also waved goodbye to that lol. Hope it comes out some day just for the backers sakes that spent a lot of money but I'm not optimistic.
    May 3, 2019
    There are some people that have spent THOUSANDS on the game too. That's just crazy money to give to Chris Roberts with his track record. :o
    Honored Contributor
    May 3, 2019
    Why not just finish the planets and game before making ships? The article says they have completed 9 planets and are looking to do 100? So is 100 planets still the goal before they look for a full release of the game?
    kojack
    Honored Contributor
    May 3, 2019
    If they hired the founder of StarWraith 3D Games  (he made Star Wraith, Star Wraith 2, Star Wraith 3, Star Wraith 4, Arvoch Conflict, Arvoch Alliance, RiftSpace, Evochron, Evochron Alliance, Evochron Renegades, Evochron Legends, Evochron Mercenary and Evochron Legacy, mostly single handedly) then we'd be on to at least Star Citizen 3 by now. :)

    The Evochron series has had experimental VR support, but the dev has been screwed over by the instability of SteamVR's API (things kept changing and breaking stuff) and that's tainted his enthusiasm. Shame he didn't go with the Oculus SDK, it's been far more stable since 1.3 came out 3 years ago.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    May 3, 2019

    RedRizla said:

    Why not just finish the planets and game before making ships? The article says they have completed 9 planets and are looking to do 100? So is 100 planets still the goal before they look for a full release of the game?



    They need to keep selling ships to keep the money coming in. They ran out of the money raised on Kickstarter years ago so they need to keep money coming in to either:

    a) Finish the game or

    b) Keep the developer's supplies of drink, drugs and whores going.

    My money would be on option b).  :D