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Up and Coming
April 27, 2013
Question

Do you guys kinda feel alone?

I mean this with regards to your passion about VR and the Rift.

I have been a gamer/geek my whole life and have many friends from many different backgrounds that are gamers or at least tech enthusiasts of some kind. The moment I became aware of the Rift I started to mention it to my friends and even new people I met thinking there would be some kind of universal response of "cool".

Weirdly not a single person has seemed remotely interested. To be honest I'm quite confused. Some of these guys even work in the gaming industry.

Well anyway this got me thinking about just how many people pledged enough for or ordered a Rift and realistically the number is a very tiny percentage of the population. Now clearly most people will be devs and it is only a prototype but I'm beginning to think VR is a lot less popular than I thought. In years to come will there be a small group of us fanboys running around in our own virtual world while the rest of the population sticks with Call of Duty 20 on their monitors? I highly doubt it but I do worry sometimes lol

Do you guys have any thoughts? Should I start looking for new friends? ;)

    66 replies

    Up and Coming
    May 11, 2013
    sry for the 1 billion smileys im kind of used to write them.

    they definitaly should have demos at best buy etc. i think thats the only way for this to be the very next big thing.

    i liked what cymatic bruce said when he tried out the space walk.i think it was something like that :
    when you see stuff like this you realize that first we had radio then television and internet and now we hav Virtual reality.

    so yeah i guess seeing is believing.

    i havent tried the rift yet but still i reallly believe in it :) but thats not the case for most people.
    http://oasis-vr.com
    May 11, 2013
    "halfshay" wrote:
    but thats not the case for most people.


    Because they haven't tried it. You can still turn the odds in your favor even if dealt a bad hand of cards, where it doesn't seem like the game is going to lean in your interest. You just have to know how to play the game better.

    Convincing people who are turned off to the interest of VR or skeptical works the same way. You just have to know what buttons to press to elevate their attention, and ultimately get them to put the headset on and experience it that first time. Manipulating people isn't always a bad thing, it can be used postively and for mutual benefit... salesmen do it everyday and people end up buying stuff they love (like a new car, boat, whatever). Some salesmen are just in it or the money... but some really love the product they sell and want you to have a simular experience. It's just getting you into it for the first time that's the hard part. Sympathizing, understanding, relating to, and reinforcing anti-stereotypes is a good place to start when someone has a negative or lack of interest towards something your very enthusiasic about. Also having simple but intriguing responses to any questions or concerns is a must, unless they wish you to elaborate, always keep it a bit simple when discussing technical aspects and features, unless the person specifically implies they want all the technical mumbojumbo.

    I'm not a salesmen per say, but in my line of work for project management and network engineering, you do have to convince clients into interest of WHY their network needs this, or why they should add that, and show them your ethusiasm that it can be done within reasonable cost, resources and schedules. I've used my people skills to convince numerous clients who otherwise had no interest in doing something a particular way, or had no interest period, to take the chance on their mutli-million/billion dollar networks, and they almost always end up loving the outcome. Not all end up taking said suggestions, and of course, we can't convince everyone to give it a shot. And sometimes it takes incentives to perk their interest. But you can convince quite a few of them.
    May 12, 2013
    "Jason" wrote:
    I personally would like so see the GL port of Doom, Doom II, and Duke Nukem 3D done with Oculus Support. I want to chainsaw down a Imp, cower behind a corner from that Arch Vile trying to set me on fire, and give that damn dancer a dollar to see her nipple tassels, all like it happened in real life. lol


    I've already talked to Fraggle (simon h.) from doomworld.com. He gave me a contact for the development team of the Doomsday (jdoom) source port, and I was going to reach out to them and start a project to convert DOOM 1/2/Final doom to VR with their help on the project. Sadly, the first rift I have I picked up from a friend who didn't really want to develop with it after he got it [and it was giving him some serious motion sickness], and it's having some weird right eye screen glitches as of a couple days ago. I contacted oculus for help, but haven't heard from them in a few days after initially discussing with them, so I guess that means they cant help me for whatever reason. That means I'm going to have to wait for my actual oculus order to arrive before I start managing this classic DOOM VR project, because I'd need to get a working rift to them.

    You can read more here: http://www.reddit.com/r/oculus/comments/1dv7qc/doom_1_and_2_on_the_rift/

    My name is beavermatic on that forum (and on MTBS as well)
    Up and Coming
    May 12, 2013
    i think it may be just the whole let down on VR in the past. it was a fad/idea back in the late 80s 1990s but never caught on. so i think a lot of people may be still hard pressed to embrace VR they may have seen it on other things in the past and seen that it failed badly (virtual boy for example) and so are very warey to dive into it now. and to a point i dont blame them. even the best higher end VR gear today isnt really that great. So when they hear about the Oculus Rift they may wish to think oh well its just a gimmic it wont be that great etc. Plus you gotta understand a lot of people dont accept change well, which is funny because youd think in the game industry we'd embrace change more because of increasing technology. but i think the thing is basically its been the same for games for years you look at a flat tv screen or moniter at a distance and thats how you play the game. a bit disengaged to a point. The whole idea of VR really changes a lot of things and it may be many people just arnt ready for that. Or ..honestly some people are just stupid and arnt willing to try something diffrent. I know my cousins play the same stupid lame free to play games all the time when they are higher quality games out there thats pretty cool...

    once you get the rift though you'll just have to show them how cool it is ;-) ive yet to see anyone really come away from viewing the rift and said "meh...its ok" well aside from the overly picky.

    like people who read the articles and see the videos on the rift a vast many of them may never get one. or care about it. but hopefully we will get enough interest to move it foward. I hope so. But you know what? the nice thing is even if the Oculus Rift doesnt end up being mass mass market i think as long as it sells enough to keep things going thats fine.

    I just hope Oculus is prepared just in case for some reason the market isnt ready to embrace the Rift just yet when they try to sell the consumer version., however one thing that might help if they work with local stores like best buy to provide a few demos in store as to be honest like the 3DS (though this is cooler) its really hard i think for some people to understand it unless they have seen it for themselves.

    also while games are slowly seeming to support it. We are going to need a LOT more game support before the consumer version comes out. otherwise the average gamer isnt going to pay 300 bucks for a VR headset that only supports a few games. so heres hoping for that too!

    doesnt matter to me really. lots of cool stuffs are being made for it long as they make a higher res screen version with better responce time (less motion blur) and such and positional tracking if possible im on board!

    and i really hope this will pave the way for other companies to come out with lower cost but good quality VR headsets as thats the key. in order for VR to become more appealing to the masses you HAVE to have a lower price, 300 bucks isnt bad and with time even that might can go down a bit.

    We'll see! the best thing you can do is just get the word out so people some demos online or whatever show the impressions. share articles about it with people. maybe get the latest Edge magazine with the Oculus Rift article on it. :-) VR has never really taken off and i think thats why a lot of people will go "meh". but i think the Oculus Rift is the first real chance at something that the average person can get into!
    Up and Coming
    May 16, 2013
    Haha, I DEFINATELY know this feeling! My oldest friends know me to be a complete 'geek'/gamer' as I've owned almost every conceivable console or handheld since the Atari 2600; I was even the first person to own a Pioneer LaserActive in South Africa! right now I still dont even have my Rift and I literally spend every single free moment of my time (for probably the last 2 months specifically) doing SOMETHING to do with VR or the Rift - anything from browsing these Forums, YouTubing every few hours to see if there are any new Oculus rift videos out there, fiddling around in Unity or just googling the latest news articles on Vr and the Rift.

    It's so bad that I'm constantly saving the coolest videos on either my iPad or PC to show others and most of the reactions I get (after a ramble on about what Im showing them) is 'that looks pretty cool' or 'wow thats interesting' :shock: I dont know what it is but I can only think that so many people were scarred from the 80's hype that people dont REALLY believe it's going to be anything they havent seen before. Granted Im the kind of guy that gets super excited at just seeing footage from the next lineup of AAA games coming out etc but STILL - THIS is (and all I can honestly base it on is what I've seen and read so far at this point) bigger than I think most people realise. I sometimes wonder if Im not getting TOO excited, only to be left a little dissapointed afterwards...but then I find some NEW reaction video or some other 'Review' and it just puts a big stupid smile on my face.

    The last time I think I was THIS excited for a bit of tech was when I found out my N64 console was on its way and I recall the day I fired up Mario64 'in 3D'! Maybe not a comparison as far as tech goes but for me that was the last time i was SO excited about something in the gaming industry that almost makes me feel like a kid again. Hell, i dream about my Rift and I'm probably still a good month away from getting it! :P
    Up and Coming
    May 20, 2013
    I did feel alone. I mean, I've been interested in VR since my early childhood (I grew up during the 90s). I've been waiting for a VR device to come out for a long time and occasionally followed news on it, though I just assumed it was still 5-10 years off at least.

    When the Oculus Rift was announced, I watched the video and like most on here became obsessed with it. I read every piece of news, watched every video, however when I tried to share my glee with my real world friends and on places like Facebook, people just didn't react. Well, the reaction was either non-existent or people dismissed it for whatever reason (one of my friends: "it's just another Virtual Boy. VR won't be good for at least 30 years.")

    The reaction on the internet was better but it startled me nonetheless. It's always bothered me how backward looking my generation is... how I know so many people that still game a lot yet have given up on games that push boundaries and prefer to just play the same old stuff they've always played. Lots of those sorts dismissed it online... I was surprised at how many people said that a keyboard/monitor, controller/TV will always be better than VR and that VR will be nothing but a gimmick at best. Some famous people, including on video games analyst, said the same thing despite never having tried the device.

    Therein lies the rub. People who've tried it. My wife dismissed it, I didn't bother bringing it up with others because I knew what they'd say. People who aren't gamers saw it in a particularly negative light. However when those people tried it, their opinion of it did a 180.

    I had to have my devkit shipped to my wife's office as we got married and moved after I'd ordered it. It arrived, she told me to come pick it up at her office as the box was bigger than she expected it. Up until that evening she didn't show any interest in it, the reason being that at her job, she's tried the Sony TMZ T1/T2 at electronics expos and wasn't particularly blown away by them. It also has to do with the fact that she's not a gamer (I've never met anyone in my life with an X-chromosome who plays games that aren't on a smartphone or in an internet browser, heh).

    Anyway, I set it up and played with it all day. My wife came home late and I had the roller coaster set up for her. She said something along the lines of "let's get this silly thing over with" before I Rifted her. To this date (about a week later) I think she's ridden the rollercoaster more than 50 times. Not only that, she's tried other demos, told her friends about, uploaded pics and her reaction video to Facebook, and now everyone I know is extremely interested in it. I suppose it's because a normal person (not me) vouched for it :lol:

    I've shown it to a few people so far and am planning on showing it to more than fifty over the next few months (let's hope it holds up). The interest has been really positive. One of my friends came over to try it and loved it in spite of his nausea... he even told me that he was going to go home and order it right away. I dissuaded him and said to wait for the consumer version because the devkit doesn't have much content, however he has money to burn so he might get it regardless.

    My experience is that there are two kinds of people: people who don't care and people who've worn the Rift. Once people try it, then they suddenly get why the person who showed it to them has so much hype for it. I've said it before and I'll say it again: for the Rift to succeed, people need to be able to try it. There has to be kiosks at shopping malls and in department stores... everywhere. If this happens, interest will reach critical mass overnight and VR headsets will be the biggest thing since the iPhone. I'd bet money on it considering what I've witnessed with the low resolution devkit. The consumer version is going to sell faster than the HMDs can be produced.
    Inspiring
    May 21, 2013
    "There are two kinds of people: people who don't care and people who've worn the Rift."
    -wavefunction84, 2013
    Titans of Space PLUS for Quest is now available on DrashVR.com
    Up and Coming
    May 21, 2013
    I thought that some of us Rift entheusiasts might want to see something depicting people actually getting excited about the rift. Enjoy :)

    http://youtu.be/TBV8iWZY5hA
    Up and Coming
    May 21, 2013
    "CURTROCK " wrote:
    I thought that some of us Rift entheusiasts might want to see something depicting people actually getting excited about the rift. Enjoy :)

    http://youtu.be/TBV8iWZY5hA
    How DARE some of them not run!? Take those of them out back and put them out of their misery! :lol: I would have been PUSHING people to get there first! :P
    Up and Coming
    May 21, 2013
    I think that the term Virtual Reality was played and abused as marketing too much in the 90's.

    EVERYTHING became "virtual" by 2000. It was the buzz word like "atomic" in the 50's.

    Remember that when VR hit mainstream it did so through to the mainstream audience through mainstream media like short news snippets and magazines.... oh and Lawnmower Man.
    There was no real internet then! So it was initially exciting as a mysterious concept on those crazy mysterious computer boxes that not everyone had. Very few people had any access to real equipment or information on VR in the very early days. Libraries were still using card catalogs for goodness sake!

    Lawnmower Man came out in 1992 and that was many peoples first encounter with the concept... and I remember seeing it opening day thinking "oh my gosh, this is stupid and people are going to think VR is stupid"
    The only available hardware for the hacker then was sega shutter glasses, powergloves, and pc's or amigas.
    The only real software public available was REND386 - at least that I remember.

    It wasn't until windows 95 (in 1995) that more people started getting pc's. That's when the first public HMD's started to surface... io-glasses mostly were only ones with tracking and stereo vision. At about 1000$ and resolution was 240x300 per eye (i think) and the tracking was SOOO very latent.
    PC users weren't getting them ... only VR hardcores and they were disappointed because the SDK offered little... and the games/software were very limited in number. I remember mechwarrior, magic carpet, and of course descent. But there wasn't any good software for just developing vr worlds!
    The few that existed at public prices were pretty rough and looked like they were published by the groups that did those $1.99 Majong games as walmart/office depot.

    I think most people that hear VR now... the ones that aren't already excited... they think of the disappointments:
    -Lawnmower man
    -"wearable" screens as a novelty at stores like sharper image/brookstone(vuzix)
    -VRML which never caught much steam
    -bad cheap products that are virtual reality themed like the virtual pets and the virtual boy like stand alone games
    -poorly written FPS games that just have VR tacked on their box advertisements

    Everything available under $1000's that has held the title Virtual Reality until now has been mostly insufficient and disappointing as an actual product.

    Give them some time to catch up... they've got 20 years of disappointment to forget about!
    Anyhow... one thing I've learned is that most people aren't interested in VR unless they experience it.
    It is all about experience anyhow. I've never wow'ed anyone with VR... maybe telepresence and AR... but not VR. The rift will start to change that ;)

    Anyhow - how can we feel alone? look how many of us there are here! :D
    "Listen: there's a hell of a good universe next door; let's go." - e.e.cummings