Skip to main content

14 replies

Up and Coming
November 10, 2016
Ronson, I think you make some fair points, but bear in mind that new technologies are coming not far down the line. A major one is eye tracking. Once they nail that and use it for forveated rendering, the overhead on the GPU is greatly reduced as you are now only rendering a small area in full definition. For top end, connected systems, that allows you bump up the resolution for same graphic grunt (provided they have the displays for it), but for mobile systems it would allow them to match what we currently have with a desktop set up. I'm pretty confident a high spec mobile five years from now will be able to reproduce what a desktop set up does today.
Honored Contributor
November 10, 2016

RonsonPL said:



As a person who frequently gets disappointed because technology isn't improving as much as I hoped for, I feel oblidged to help you avoid this trap:



I dunno, you MAY be right.... BUT at a guess, i would say a galaxy S7 would probably give my 2011 games PC a run for its money (i5 2500k with GTX570) in terms of games.

i am not saying the CPU is better in the phone... but that from a graphics output, i reckon the S7 would be on a par with that rig.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
Participant
November 12, 2016
December 3, 2016
While that is true, the computer was very different than anything during it's beginning - it really made it's own category in tech primarily for business applications.

Now don't get me wrong, I believe VR is in it's own category as well, but as of now it's primarily for entertainment, and not for business apps - like I said primarily - there is a small amount of companies trying to market VR for business applications. The computer had many more useful applications at it's time that nothing else could achieve. VR on the other hand is revolutionary, but in a world saturated with devices that can already offer instant entertainment, it's got some competition to wow over the instant gratification crowd - who are heavily spoiled. I 100% believe VR will succeed, though I do think the price is playing a big factor for people, and is making it a slow progress to become mainstream.