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Up and Coming
September 20, 2014
Question

I need better modelling skills :(

Took me 6 hours yesterday to design a box in 3dsMax.. /sigh. Hopefully, the animation and UVMapping will go by a bit faster :?

:oops:

    3 replies

    Participant
    September 20, 2014
    Aw come on, at least show off your finished work ;)
    saviorntAuthor
    Up and Coming
    September 21, 2014
    "hellsplumber" wrote:
    Aw come on, at least show off your finished work ;)


    It's nothing to look at, just a box (so far).. once I finish adding morph targets, uvw mapping, and texturing, I'll post a demo of the animations.

    I screwed it up big time though, and doing some research on how to make it look like I didn't screw it up :lol: Sucks that the morph modifier requires the target object having the same amount of vertices >< (during the modelling phase, I was "optimizing", and welding vertices that shouldn't have been welded.. oops)

    edit: It was too far gone to use ~ going to need to do some magic in UE4 to swap the objects out without it being noticed by the player :(

    edit 2: animations are done.. UVW mapping tomorrow, heh

    "Textured" Version:




    Wireframe version:



    Without looking at post history.. 3 guesses as to what this is for? :D
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    saviorntAuthor
    Up and Coming
    September 27, 2014
    Simple animation test scene (rendered in 3dsMax).. need to fix the walls.. and the bloody thing didn't render out the entire animation :roll: Oh well. The "office" behind this area is pretty interesting, although, can't show that yet.

    Once I fix all of the models, get them textured, LOD'd, and put into UE.. then I'll show off some good stuff (i hope!) ;)


    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG