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Hi,I am an avid user of FSX or P3D so I am certainly looknig forward to the next Oculus build. Regarding the head tracking, i have used TracIR5 for quite a while and I was wondering whether any features would be built in for the head tracking:Firstly, a head reset. Sometimes you can pause the game and when you get back, the control isn't calibrated anymore. Is there going to be a button on the headset or can you map it to a joystick or a keyboard command?Secondly, a head tracking pause button. In FSX when you ahve to press a lot of switches, it is convenient to switch off the head tracking so you can use a hat switch to actually press all the switches. The same question applies for how you could control this.Thank you,Peter Anson
This is a question i've been wanting to ask though never truly got around to it.Though, out of curiosity...What is the actual difference between a DK1 1.0 Rift, versus a DK1 1.1 Rift?
The PC is dying a slow death. People no longer want the bulky ATX tower in their homes or have a dedicated space for them. Today, modern people and families have maybe a laptop and touchscreen devices, phones and tablets. Everything mobile, wifi, and usable anywhere in the home.Surely the PC isn't going away, but I think more people would like to have a PC if only it was more compact.I could probably fit 200 mobile phones into my ATX tower, yet my PC is not 200 times more powerful than a mobile phone.Is it not possible to reinvent this ATX form factor to create a much more compact style of a PC, whilst maintaining the extensibility and power?At my office, I'm the last PC ATX holdout, everybody have moved over to laptops. And nobody around me, family and friends, have a PC tower like I do. It's a relic that is disappearing fast into the dustbin of history.
How long have you had yours?
I have briefly tried a DK1, but have little knowledge of how to setup my incoming DK2. I would appreciate any answers to my newbie questions.Xbox controllerCan I get away with using an Xbox 360 controller and still have a decent experience? Is it a great experience? Does it work with most games/demos?Keyboard and MouseIs it better to use a keyboard and mouse, rather than an Xbox controller? Is it a problem that you can't see the keyboard?Mac SupportI have Windows 7 installed with Bootcamp. Should I just plan on running Windows 7 or are there enough Rift demos that run on Mac OSX? Do I need to buy Windows 8?Intel Iris integrated graphicsI can play Half-Life 2 at 1920x1080 on my MacBook at 200 to 300 FPS, dropping to no less than ~90 fps when a bunch of barrels explode. Can I expect the same framerate when I play Half-Life on the DK2, or does rendering two different viewports at 960x1080 each reduce the FPS?Besides old Source games, is anything else playable on Intel Iris? (just I
If anyone is familiar with the SAO Visual Novel series, or not.. the Gun Gale Online will be inc July 5th. Can't wait :D http://www.crunchyroll.com/forumtopic-851133/new-simulcast-announcement-sword-art-online-ii
It helps to have friends in high places like my uncle and his pal Joe Wilson who really care about southern warriors like Weev from Arkansas. It also helps to have friends in low places, like weev was rotting in the jail. My new sig gives it all away!Panic! http://techcrunch.com/2014/04/11/weev-is-free/ Freed Weev watch?v=qh6pSrbSQ5Y Access Code Martin Landau Scotty bagpipes amazing Grace, Geordi was once blind, but now he sees! https://www.youtube.com/watch?v=vtQUePN5y40FREEDOM MOFO'S!
Hey guys!Ive been obsessed with the Rift and have been watching a ton of videos. I ordered the DK2 to possibly develop some videos or games and of course to play games with it. I went to a meetup and tried VR and the DK1 for the first time. I was sooo pumped and thought I would get the same graphics and experience that I saw in other videos posted on youtube. I felt like the graphics weren't that great and the screen door effect made it worse. Yes rift coaster had a few good experiences and Senza Peso as well. So it got me thinking to what Palmer said. If your not a developer DONT buy the DK2. After trying the DK1 I cancelled my DK2 order the same night. I felt like the DK1 was ok but still alot of work needed. I realize the DK2 will have better graphics and less screen door. Also if I did get the DK2 id need to upgrade the PC WHICH wasn't a factor at all. I just feel like Palmer is right. If you want a solid CLEAN experience then you should wait for the CV1 hopefully by then the games
Well, I really do enjoy the Oculus rift, mostly because I just enjoy the idea of virtual reality and this is promising. I want to go into college/the game industry for something more technical but I have 0% idea of what I actually want to do. Programming was never something I was all for, it was okay but ehh. Game testing isn't bad either but again, meh. A lot of you, I think, are developers, you make games, you are at least in some way, even though indie, in the game industry and some of you do it as a living. I thought with so many people, and the fact that I want to work in something you're all sort of experienced in, you could give me a few hints. I don't know what would be a good match for me or what are the possible options in the gaming industry. Advice would be very helpful.
www.lucid.it
Does anyone know if Oculus VR or any other Virtual Reality tech company ever looked into the research done by Duke University regarding brain implants and their ability to make Macaques (monkeys) feel the texture of virtual objects? I attached the link to the scientific journal Nature where it was published a couple of years ago: http://www.nature.com/news/2011/111005/full/news.2011.576.htmlI know this research has no possible short term applications, and that it will be well into the future until this sort of research can even begin to be tested on humans. Notwithstanding, I'd like to know what the community involved on the forefront of Virtual Reality think of the possibilities of such a technology or even if such a technology could actually be compatible with any VR commercial applications in the future and not just the obvious applications on the medical field?I am currently doing some research on this subject but there seems to be very little information on the matter out there, s
Hey,If anyone want to play some CouchKnights Multiplayer just reply here.. :)Setup guide over on Reddit: http://www.reddit.com/r/oculus/comments/2c50ri/instructions_finally_got_couch_knights/What to type in the "Target" field:"Example for Host: "...CouchKnights.exe" Room?Listen -GameExample for client: "...CouchKnights.exe" 192.168.1.153 -Game
I would like to buy a DK1 case. Only the case with original foam inserts. Going to mod it to hold a DK2. I would very much like for the case to be in perfect condition. Anybody?You can set the price for the case and the shipping, but I reserve the rights to say no if I don't like it. I live in Norway. I'm guessing PayPal would be the choice of payment, but for Norway a bank transfer is ok for me. I'm open for everything as long as it seems fair.Any images of the case would be great too.
http://www.engadget.com/2014/07/30/vision-correcting-display/I wonder if this still will be possible accounting for the distortion of the lenses.
Interesting Research Project:http://www.cs.cmu.edu/~hanbyulj/14/visibility.html480 cameras mounted facing into the dome allow motion tracking without oclusions,Simon
Perhaps this is a sign of things to come, as long as Google can implement a type of VR streaming? Google's YouTube division has acquired Twitch for $1 billion cash monies. This should help with the Twitch issues that CymaticBruce is constantly going on about.Source: http://www.techsonia.com/google-to-acquire-twitch-for-1-billion/1918427/
I've tried many demos since creating my cardboard a couple weeks ago (have DK2 shipping soon, can't wait!). I noticed there are a couple of ways to handle player body rotation, either physically rotate your whole physically body, or use a controller axis to rotate the virtual body. I didn't really like either of these experiences and wanted to be able to rotate my virtual body using the rotation of my physical head. I haven't seen a demo yet use this method, so I created this experiment in Unity and exported to Android format via Durovis Dive SDK.I made a demo for my cardboard and wanted to share. You will need a controller (I am using an Xbox 360 controller connected to my S3 via OTG cable). After you launch, the first thing you want to do is face forward and press "joystick button 0", for me that's A button. This is to calibrate center axis rotation. Press this regularly throughout the demo if you feel off balance but don't hold this button in.https://drive.google.com/file/d/0B0UKIsZ
Hi Folks,three questions:1) are the drivers for DK2 in the runtime????2) can I use the old tuscany-demo in 1920x1080?3) how do i install the new sdk (there is no .exe)???Please help!!!!!!!
hello there,I'm a VR enthusiast and DK1 owner, I can't make games so I've been concentrating my efforts in other ways.I've put together a site where I'm trying to catalogue as many VR related websites, companies and projects as a useful resource for the VR community. It's early days yet, but I hope you find it useful!http://www.theVRindex.comcheers,mark
Is there currently a (disclosurable) set of manufacturers that will develop the components of the CV1 for investing purposes?I know so far that a "good bet" would be to invest in:Facebook (FB)Sony (SNE)Samsung (KRX: 005935)Potential Investment opportunities:HiMax (HIMX)STMicroelectronics (STM)Invensense (INVN)Honeywell (HON)RealTek (TPE: 2379)Winbond (TPE: 2344)Although now, due to the money from facebook, and with the knowledge that they are going with custom made hardware, will OVR continue to use the PIO companies? I really hate speculation when it comes down to my finances :evil:
Not VR related, however, figured I'd share for those that don't read the news.. a new article came up, it appears that the Mayans were almost right! It was revealed by scientists that we actually almost got "blasted back into the stone age" in 2012.. too bad it didn't happen :evil: "Source" wrote:But, had it occurred just one week earlier, the Earth would have been in the line of fire - and the future for humankind would have looked decidedly different.Source: http://www.nydailynews.com/news/world/earth-blasted-back-stone-age-2012-solar-storm-scientists-article-1.1879810
Here is a podcast that I listened to by the brilliant Duncan Trussell. He has Rev Kyle on for a chat and... what a chat!Duncan is the first guy I heard about the Rift from too.http://duncantrussell.com/reverend-kyle/
In regards to published Unity Projects & other Rift demos.Is there like a timestamp or some log file that keep track of which version of the SDK it was published with?
Before I get burnt to a cinder.... The book was great. I am surprised I had not come across it earlier.BUT ..... come on in the entire book not a single mention of the Amiga ...... disappointing in the extreme.sure the C64 and PET got a mention ... but still. The Amiga was a seminal 6800 platform sporting a vibrant demo scene via the use of the custom blitter chip.I wont get on my soap box regards the Amiga..true multi tasking years before other platforms ... must stop now...
HiFirstly this is not a complaint but pointing out a problem I am having trying to confirm my DK2 card details.I emailed support@oculus.com asking if I could check my card details as I am not sure if the card used has expired and I like many others do not want to hold up the DK2 shipment. Also I need to ensure the correct email address is being used as when I check it only shows my original DK1 order.I get a very friendly email back each time (3 attempts) asking me to rate the service received in this email communication but no reply about the actual subject. I have obviously not replied to the questionnaire as I have not had my questions answered.So any help would be great as I am itching to try my VR apps I am working on in the new DK2 glasses.Steve Jones
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