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Up and Coming
April 1, 2019
Question

Next Gen Consoles targeting more than 10.7 Tflops?

Apparently Google Stadia has Sony and Microsoft concerned and rumors are flying that they will have their consoles exceed the 10.7 tflops of stadia's streaming service. That would be higher than a GTX 1080 at 9 teraflops.

According to the leak, Sony’s PS5 is aiming higher than Google Stadia’s 10.7 teraflop GPU. Not only the PS5, but Microsoft’s next Xbox codenamed Lockhart is also said to be gunning for the same target GPU.

The information comes from Kotaku’s Jason Schreier, who is a trusted source on industry insider knowledge. Schreier further claimed that both next-gen consoles are set to launch next year.


If this turns out to be legit, PSVR 2 could be a real contender and I wouldn't be surprised if Microsoft decides to jump in as well. 

https://digiworthy.com/2019/03/29/next-xbox-ps5-teraflops-stadia/

63 replies

Up and Coming
April 1, 2019
They must start somewhere they are already late in terms of console VR, also lame excuse they given like Wireless Tech need to evolve blah blah.. 
April 1, 2019
It's going to fail for the same reason that Sony failed when they tried it a few years ago - people with slow internet connections and bandwidth limits. Today's broadband generally isn't good enough for the average gamer to use this sort of service.
Honored Contributor
April 1, 2019
I think MS have just got burned a few times when competing in an area that's already been developed more by others (Xbox being an exception).

I have a feeling, they preferred to develop AR as a more emergent tech so they can forge a head start, plus AR must seem to them to have the potential to have more day to day uses so could have a much bigger impact in the long term, I think they're probably right, AR-VR convergence not withstanding.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
Inspiring
April 1, 2019

snowdog said:

It's going to fail for the same reason that Sony failed when they tried it a few years ago - people with slow internet connections and bandwidth limits. Today's broadband generally isn't good enough for the average gamer to use this sort of service.

What's been tested so far through Google and MSs streaming shows it's already better than Sony's. Sony probably failed because they used existing tech instead of investing in the R & D needed to make it better like Google and MS are doing. According to MS you only need a 10 Mbps connection.
Honored Contributor
April 9, 2019

Digikid1 said:

Actually yes I do have a Xbox One X. Best console out there. Why they abandoned the Oculus project on it is beyond me as it is more than capable of doing so. Probably saving it as a selling point to the next Xbox. 


Yeap, only reason i have a Pro is for the PSVR, but if MS had supported the WMR headsets or any other VR then i would not had a pro, i mean i see what the Pro did for Drive club VR did and i wonder what Forza would have looked like on the XBX with all that extra power, a missed opportunity as i think the WMR type headsets would have been a perfect solution for the XBX for VR.

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
Up and Coming
April 9, 2019

OmegaM4N said:


Digikid1 said:

Actually yes I do have a Xbox One X. Best console out there. Why they abandoned the Oculus project on it is beyond me as it is more than capable of doing so. Probably saving it as a selling point to the next Xbox. 


Yeap, only reason i have a Pro is for the PSVR, but if MS had supported the WMR headsets or any other VR then i would not had a pro, i mean i see what the Pro did for Drive club VR did and i wonder what Forza would have looked like on the XBX with all that extra power, a missed opportunity as i think the WMR type headsets would have been a perfect solution for the XBX for VR.



Specially since WMR need only 02 Port Single USB and Single HDMI, they are perfect for XBOX ONE X which can easily provide 02 Ports, yet single hdmi be free to serve television. XBOX ONE X already have 2HDMI and 2 USB n all usb port are 3.0. On WMR controller tracking is handled by camera so for Christ sake why MS is not releasing VR games on XBOX ONE X may be its for "For Christ's sake"  :D
Honored Contributor
April 9, 2019
I have a PS4 Pro but it is for the ONLY good game series for the Playstation. InFamous. 
RuneSR2
Honored Contributor
April 9, 2019
I do believe PS5 could be a real VR monster - if done right. 11 teraflops using highly optimized and fine-tuned code on the PS5 could be close to the real-world PCVR performance using a 2080 Ti (13-14 tflops). And many/most of the current great VR games are or will be available also for PSVR. 

Nvidia better get the price down on those high-end RTX cards - and get us some more power efficient 7 nm models  B) 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
pyroth309Author
Up and Coming
April 9, 2019

RuneSR2 said:

I do believe PS5 could be a real VR monster - if done right. 11 teraflops using highly optimized and fine-tuned code on the PS5 could be close to the real-world PCVR performance using a 2080 Ti (13-14 tflops). And many/most of the current great VR games are or will be available also for PSVR. 

Nvidia better get the price down on those high-end RTX cards - and get us some more power efficient 7 nm models  B) 


Yep, though Nvidia has some competition brewing. I'm super interested to see what Intel can do as they've been "stealing" a lot of GPU designers. They probably won't compete with Nvidia's TI this generation, but hopefully next. AMD completely failed on their architecture for the high end this gen. Here's hoping they fix it up for next as well.


As far as the thread goes, I'd be shocked if Microsoft doesn't jump into VR with the next Xbox. I think with their financials and lower sales, they just weren't willing to pioneer it. But now that it's a more established and growing medium, they'd frankly be stupid not to now especially since they have WMR.
Up and Coming
April 10, 2019

RuneSR2 said:

I do believe PS5 could be a real VR monster - if done right. 11 teraflops using highly optimized and fine-tuned code on the PS5 could be close to the real-world PCVR performance using a 2080 Ti (13-14 tflops). And many/most of the current great VR games are or will be available also for PSVR. 

Nvidia better get the price down on those high-end RTX cards - and get us some more power efficient 7 nm models  B) 


Console SoCs always have upper hand for developer with Known Hardware and Low Level Unlock Tricks, hence 11 Teraflops ( Indeed  GTX 1660ti ) Should be sufficent for RIFT S class display. (which is nothing but 1440p monitor disguised as HMD, we all know 1660ti's 1440p performance figures they are awesome like Witcher 3 plays at 60 Fps at all details maxed, and 90+ Fps in case some not so critical details dialed down to half.) So yes future PS 5 with 11 teraflops can easily fuel RIFT S which is great deal for good vr. 

Regarding pricing....They are bound to come down, any case Ray Tracing (Which is semi synthetic at present and not 100% real ray tracing..google it) is not that big deal for me when compared with 90+ Fps vs 50 Fps. 1660ti is already right priced at $280 which throw 1070 out of water ($380 in OCT 2018). 1660ti will be $240/250 by Christmas so not bad at all.